#include <Entity.h>
Definition at line 136 of file Entity.h.
bool idEntity::entityFlags_s::bindOrientated |
bool idEntity::entityFlags_s::forcePhysicsUpdate |
bool idEntity::entityFlags_s::grabbed |
bool idEntity::entityFlags_s::hasAwakened |
bool idEntity::entityFlags_s::hidden |
bool idEntity::entityFlags_s::isDormant |
bool idEntity::entityFlags_s::networkSync |
bool idEntity::entityFlags_s::neverDormant |
bool idEntity::entityFlags_s::noknockback |
bool idEntity::entityFlags_s::notarget |
bool idEntity::entityFlags_s::selected |
bool idEntity::entityFlags_s::solidForTeam |
bool idEntity::entityFlags_s::takedamage |
The documentation for this struct was generated from the following file: