doom3-gpl
Doom 3 GPL source release
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#include <RenderWorld.h>
Definition at line 157 of file RenderWorld.h.
int renderLight_s::allowLightInViewID |
Definition at line 168 of file RenderWorld.h.
idMat3 renderLight_s::axis |
Definition at line 158 of file RenderWorld.h.
idVec3 renderLight_s::end |
Definition at line 189 of file RenderWorld.h.
idVec3 renderLight_s::lightCenter |
Definition at line 179 of file RenderWorld.h.
int renderLight_s::lightId |
Definition at line 197 of file RenderWorld.h.
idVec3 renderLight_s::lightRadius |
Definition at line 178 of file RenderWorld.h.
bool renderLight_s::noShadows |
Definition at line 173 of file RenderWorld.h.
bool renderLight_s::noSpecular |
Definition at line 174 of file RenderWorld.h.
idVec3 renderLight_s::origin |
Definition at line 159 of file RenderWorld.h.
bool renderLight_s::parallel |
Definition at line 177 of file RenderWorld.h.
bool renderLight_s::pointLight |
Definition at line 176 of file RenderWorld.h.
idRenderModel* renderLight_s::prelightModel |
Definition at line 194 of file RenderWorld.h.
idSoundEmitter* renderLight_s::referenceSound |
Definition at line 202 of file RenderWorld.h.
idVec3 renderLight_s::right |
Definition at line 186 of file RenderWorld.h.
const idMaterial* renderLight_s::shader |
Definition at line 200 of file RenderWorld.h.
float renderLight_s::shaderParms[MAX_ENTITY_SHADER_PARMS] |
Definition at line 201 of file RenderWorld.h.
idVec3 renderLight_s::start |
Definition at line 188 of file RenderWorld.h.
int renderLight_s::suppressLightInViewID |
Definition at line 164 of file RenderWorld.h.
idVec3 renderLight_s::target |
Definition at line 185 of file RenderWorld.h.
idVec3 renderLight_s::up |
Definition at line 187 of file RenderWorld.h.