doom3-gpl
Doom 3 GPL source release
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#include <BrittleFracture.h>
Public Attributes | |
idClipModel * | clipModel |
idFixedWinding | winding |
idList< idFixedWinding * > | decals |
idList< bool > | edgeHasNeighbour |
idList< struct shard_s * > | neighbours |
idPhysics_RigidBody | physicsObj |
int | droppedTime |
bool | atEdge |
int | islandNum |
Definition at line 42 of file BrittleFracture.h.
bool shard_s::atEdge |
Definition at line 50 of file BrittleFracture.h.
idClipModel* shard_s::clipModel |
Definition at line 43 of file BrittleFracture.h.
idList<idFixedWinding *> shard_s::decals |
Definition at line 45 of file BrittleFracture.h.
int shard_s::droppedTime |
Definition at line 49 of file BrittleFracture.h.
Definition at line 46 of file BrittleFracture.h.
int shard_s::islandNum |
Definition at line 51 of file BrittleFracture.h.
Definition at line 47 of file BrittleFracture.h.
idPhysics_RigidBody shard_s::physicsObj |
Definition at line 48 of file BrittleFracture.h.
idFixedWinding shard_s::winding |
Definition at line 44 of file BrittleFracture.h.