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CmdSystem.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __CMDSYSTEM_H__
30 #define __CMDSYSTEM_H__
31 
32 /*
33 ===============================================================================
34 
35  Console command execution and command text buffering.
36 
37  Any number of commands can be added in a frame from several different
38  sources. Most commands come from either key bindings or console line input,
39  but entire text files can be execed.
40 
41  Command execution takes a null terminated string, breaks it into tokens,
42  then searches for a command or variable that matches the first token.
43 
44 ===============================================================================
45 */
46 
47 // command flags
48 typedef enum {
49  CMD_FL_ALL = -1,
50  CMD_FL_CHEAT = BIT(0), // command is considered a cheat
51  CMD_FL_SYSTEM = BIT(1), // system command
52  CMD_FL_RENDERER = BIT(2), // renderer command
53  CMD_FL_SOUND = BIT(3), // sound command
54  CMD_FL_GAME = BIT(4), // game command
55  CMD_FL_TOOL = BIT(5) // tool command
56 } cmdFlags_t;
57 
58 // parameters for command buffer stuffing
59 typedef enum {
60  CMD_EXEC_NOW, // don't return until completed
61  CMD_EXEC_INSERT, // insert at current position, but don't run yet
62  CMD_EXEC_APPEND // add to end of the command buffer (normal case)
64 
65 // command function
66 typedef void (*cmdFunction_t)( const idCmdArgs &args );
67 
68 // argument completion function
69 typedef void (*argCompletion_t)( const idCmdArgs &args, void(*callback)( const char *s ) );
70 
71 
72 class idCmdSystem {
73 public:
74  virtual ~idCmdSystem( void ) {}
75 
76  virtual void Init( void ) = 0;
77  virtual void Shutdown( void ) = 0;
78 
79  // Registers a command and the function to call for it.
80  virtual void AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t argCompletion = NULL ) = 0;
81  // Removes a command.
82  virtual void RemoveCommand( const char *cmdName ) = 0;
83  // Remove all commands with one of the flags set.
84  virtual void RemoveFlaggedCommands( int flags ) = 0;
85 
86  // Command and argument completion using callback for each valid string.
87  virtual void CommandCompletion( void(*callback)( const char *s ) ) = 0;
88  virtual void ArgCompletion( const char *cmdString, void(*callback)( const char *s ) ) = 0;
89 
90  // Adds command text to the command buffer, does not add a final \n
91  virtual void BufferCommandText( cmdExecution_t exec, const char *text ) = 0;
92  // Pulls off \n \r or ; terminated lines of text from the command buffer and
93  // executes the commands. Stops when the buffer is empty.
94  // Normally called once per frame, but may be explicitly invoked.
95  virtual void ExecuteCommandBuffer( void ) = 0;
96 
97  // Base for path/file auto-completion.
98  virtual void ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) = 0;
99  // Base for decl name auto-completion.
100  virtual void ArgCompletion_DeclName( const idCmdArgs &args, void(*callback)( const char *s ), int type ) = 0;
101 
102  // Adds to the command buffer in tokenized form ( CMD_EXEC_NOW or CMD_EXEC_APPEND only )
103  virtual void BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args ) = 0;
104 
105  // Setup a reloadEngine to happen on next command run, and give a command to execute after reload
106  virtual void SetupReloadEngine( const idCmdArgs &args ) = 0;
107  virtual bool PostReloadEngine( void ) = 0;
108 
109  // Default argument completion functions.
110  static void ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) );
111  template<int min,int max>
112  static void ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) );
113  template<const char **strings>
114  static void ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) );
115  template<int type>
116  static void ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) );
117  static void ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) );
118  static void ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) );
119  static void ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) );
120  static void ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) );
121  static void ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) );
122  static void ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) );
123  static void ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) );
124  static void ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) );
125  static void ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) );
126 };
127 
128 extern idCmdSystem * cmdSystem;
129 
130 
131 ID_INLINE void idCmdSystem::ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) ) {
132  callback( va( "%s 0", args.Argv( 0 ) ) );
133  callback( va( "%s 1", args.Argv( 0 ) ) );
134 }
135 
136 template<int min,int max> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) ) {
137  for ( int i = min; i <= max; i++ ) {
138  callback( va( "%s %d", args.Argv( 0 ), i ) );
139  }
140 }
141 
142 template<const char **strings> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) ) {
143  for ( int i = 0; strings[i]; i++ ) {
144  callback( va( "%s %s", args.Argv( 0 ), strings[i] ) );
145  }
146 }
147 
148 template<int type> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) ) {
149  cmdSystem->ArgCompletion_DeclName( args, callback, type );
150 }
151 
152 ID_INLINE void idCmdSystem::ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
153  cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, "", NULL );
154 }
155 
156 ID_INLINE void idCmdSystem::ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
157  cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".map", NULL );
158 }
159 
160 ID_INLINE void idCmdSystem::ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
161  cmdSystem->ArgCompletion_FolderExtension( args, callback, "models/", false, ".lwo", ".ase", ".md5mesh", ".ma", NULL );
162 }
163 
164 ID_INLINE void idCmdSystem::ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
165  cmdSystem->ArgCompletion_FolderExtension( args, callback, "sound/", false, ".wav", ".ogg", NULL );
166 }
167 
168 ID_INLINE void idCmdSystem::ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
169  cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", false, ".tga", ".dds", ".jpg", ".pcx", NULL );
170 }
171 
172 ID_INLINE void idCmdSystem::ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
173  cmdSystem->ArgCompletion_FolderExtension( args, callback, "video/", false, ".roq", NULL );
174 }
175 
176 ID_INLINE void idCmdSystem::ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
177  cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, ".cfg", NULL );
178 }
179 
180 ID_INLINE void idCmdSystem::ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) ) {
181  cmdSystem->ArgCompletion_FolderExtension( args, callback, "SaveGames/", true, ".save", NULL );
182 }
183 
184 ID_INLINE void idCmdSystem::ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
185  cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".demo", NULL );
186 }
187 
188 #endif /* !__CMDSYSTEM_H__ */
virtual void SetupReloadEngine(const idCmdArgs &args)=0
static void ArgCompletion_MapName(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:156
#define min(a, b)
void(* argCompletion_t)(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:69
idCmdSystem * cmdSystem
Definition: CmdSystem.cpp:116
static void ArgCompletion_String(const idCmdArgs &args, void(*callback)(const char *s))
static void ArgCompletion_ModelName(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:160
virtual ~idCmdSystem(void)
Definition: CmdSystem.h:74
static void ArgCompletion_DemoName(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:184
static void ArgCompletion_Decl(const idCmdArgs &args, void(*callback)(const char *s))
prefInfo callback
#define BIT(num)
Definition: Lib.h:92
virtual void ExecuteCommandBuffer(void)=0
virtual void RemoveCommand(const char *cmdName)=0
GLuint GLuint GLsizei GLenum type
Definition: glext.h:2845
virtual void ArgCompletion(const char *cmdString, void(*callback)(const char *s))=0
GLdouble s
Definition: glext.h:2935
virtual void RemoveFlaggedCommands(int flags)=0
int i
Definition: process.py:33
static void ArgCompletion_SaveGame(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:180
virtual void BufferCommandText(cmdExecution_t exec, const char *text)=0
virtual void ArgCompletion_FolderExtension(const idCmdArgs &args, void(*callback)(const char *s), const char *folder, bool stripFolder,...)=0
static void ArgCompletion_Boolean(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:131
virtual void ArgCompletion_DeclName(const idCmdArgs &args, void(*callback)(const char *s), int type)=0
virtual void CommandCompletion(void(*callback)(const char *s))=0
#define NULL
Definition: Lib.h:88
static void ArgCompletion_ImageName(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:168
cmdFlags_t
Definition: CmdSystem.h:48
static void ArgCompletion_SoundName(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:164
void(* cmdFunction_t)(const idCmdArgs &args)
Definition: CmdSystem.h:66
static void ArgCompletion_Integer(const idCmdArgs &args, void(*callback)(const char *s))
static void ArgCompletion_FileName(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:152
virtual bool PostReloadEngine(void)=0
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
static void ArgCompletion_ConfigName(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:176
const char * Argv(int arg) const
Definition: CmdArgs.h:50
char * va(const char *fmt,...)
Definition: Str.cpp:1568
static void ArgCompletion_VideoName(const idCmdArgs &args, void(*callback)(const char *s))
Definition: CmdSystem.h:172
#define max(x, y)
Definition: os.h:70
virtual void Shutdown(void)=0
virtual void Init(void)=0
virtual void AddCommand(const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t argCompletion=NULL)=0
cmdExecution_t
Definition: CmdSystem.h:59
virtual void BufferCommandArgs(cmdExecution_t exec, const idCmdArgs &args)=0