28 #ifndef DEBUGGERSERVER_H_
29 #define DEBUGGERSERVER_H_
31 #ifndef DEBUGGERMESSAGES_H_
35 #ifndef DEBUGGERBREAKPOINT_H_
39 #ifndef __GAME_LOCAL_H__
40 #include "../../game/Game.h"
62 void Print (
const char* text );
133 #endif // DEBUGGERSERVER_H_
void HandleRemoveBreakpoint(msg_t *msg)
void HandleInspectVariable(msg_t *msg)
const function_t * mBreakStepOverFunc1
idProgram * mBreakProgram
typedef HANDLE(WINAPI *PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC
void Print(const char *text)
const function_t * mBreakStepOverFunc2
void SendPacket(void *data, int datasize)
void HandleInspectThreads(msg_t *msg)
idList< rvDebuggerBreakpoint * > mBreakpoints
void SendPacket(const netadr_t to, const void *data, int size)
GLsizei GLsizei GLenum GLenum const GLvoid * data
CRITICAL_SECTION mCriticalSection
void OSPathToRelativePath(const char *osPath, idStr &qpath)
void HandleAddBreakpoint(msg_t *msg)
void SendMessage(EDebuggerMessage dbmsg)
void CheckBreakpoints(idInterpreter *interpreter, idProgram *program, int instructionPointer)
void ClearBreakpoints(void)
void HandleInspectCallstack(msg_t *msg)
bool ProcessMessages(void)
int mBreakInstructionPointer
void Break(idInterpreter *interpreter, idProgram *program, int instructionPointer)
idInterpreter * mBreakInterpreter
void MSG_WriteCallstackFunc(msg_t *msg, const prstack_t *stack)
void HandleResume(msg_t *msg)