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DeclFX.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __DECLFX_H__
30 #define __DECLFX_H__
31 
32 /*
33 ===============================================================================
34 
35  idDeclFX
36 
37 ===============================================================================
38 */
39 
40 enum {
51 };
52 
53 //
54 // single fx structure
55 //
56 typedef struct {
57  int type;
58  int sibling;
59 
63 
64  float delay;
65  float duration;
66  float restart;
67  float size;
68  float fadeInTime;
69  float fadeOutTime;
70  float shakeTime;
73  float shakeImpulse;
74  float lightRadius;
75  float rotate;
76  float random1;
77  float random2;
78 
82 
89  bool noshadows;
93 
94 //
95 // grouped fx structures
96 //
97 class idDeclFX : public idDecl {
98 public:
99  virtual size_t Size( void ) const;
100  virtual const char * DefaultDefinition( void ) const;
101  virtual bool Parse( const char *text, const int textLength );
102  virtual void FreeData( void );
103  virtual void Print( void ) const;
104  virtual void List( void ) const;
105 
108 
109 private:
110  void ParseSingleFXAction( idLexer &src, idFXSingleAction& FXAction );
111 };
112 
113 #endif /* !__DECLFX_H__ */
bool explicitAxis
Definition: DeclFX.h:88
bool trackOrigin
Definition: DeclFX.h:91
float rotate
Definition: DeclFX.h:75
virtual void List(void) const
Definition: DeclFX.cpp:92
float duration
Definition: DeclFX.h:65
idVec3 lightColor
Definition: DeclFX.h:79
idStr joint
Definition: DeclFX.h:107
float shakeTime
Definition: DeclFX.h:70
virtual size_t Size(void) const
Definition: DeclFX.cpp:38
idStr data
Definition: DeclFX.h:60
Definition: Vector.h:316
float random1
Definition: DeclFX.h:76
float fadeOutTime
Definition: DeclFX.h:69
GLuint src
Definition: glext.h:5390
float fadeInTime
Definition: DeclFX.h:68
bool shakeStarted
Definition: DeclFX.h:84
float lightRadius
Definition: DeclFX.h:74
bool soundStarted
Definition: DeclFX.h:83
virtual void FreeData(void)
Definition: DeclFX.cpp:471
Definition: Lexer.h:137
idMat3 axis
Definition: DeclFX.h:81
idStr fire
Definition: DeclFX.h:62
float shakeImpulse
Definition: DeclFX.h:73
virtual void Print(void) const
Definition: DeclFX.cpp:47
float restart
Definition: DeclFX.h:66
float shakeDistance
Definition: DeclFX.h:72
float size
Definition: DeclFX.h:67
virtual bool Parse(const char *text, const int textLength)
Definition: DeclFX.cpp:411
bool shakeIgnoreMaster
Definition: DeclFX.h:86
float delay
Definition: DeclFX.h:64
idStr name
Definition: DeclFX.h:61
virtual const char * DefaultDefinition(void) const
Definition: DeclFX.cpp:456
Definition: Matrix.h:333
bool particleTrackVelocity
Definition: DeclFX.h:90
idList< idFXSingleAction > events
Definition: DeclFX.h:106
idVec3 offset
Definition: DeclFX.h:80
Definition: Str.h:116
bool bindParticles
Definition: DeclFX.h:87
float shakeAmplitude
Definition: DeclFX.h:71
float random2
Definition: DeclFX.h:77
bool noshadows
Definition: DeclFX.h:89
bool shakeFalloff
Definition: DeclFX.h:85
void ParseSingleFXAction(idLexer &src, idFXSingleAction &FXAction)
Definition: DeclFX.cpp:101