doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
DeclSkin.h
Go to the documentation of this file.
1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __DECLSKIN_H__
30 #define __DECLSKIN_H__
31 
32 /*
33 ===============================================================================
34 
35  idDeclSkin
36 
37 ===============================================================================
38 */
39 
40 typedef struct {
41  const idMaterial * from; // 0 == any unmatched shader
42  const idMaterial * to;
44 
45 class idDeclSkin : public idDecl {
46 public:
47  virtual size_t Size( void ) const;
48  virtual bool SetDefaultText( void );
49  virtual const char * DefaultDefinition( void ) const;
50  virtual bool Parse( const char *text, const int textLength );
51  virtual void FreeData( void );
52 
53  const idMaterial * RemapShaderBySkin( const idMaterial *shader ) const;
54 
55  // model associations are just for the preview dialog in the editor
56  const int GetNumModelAssociations() const;
57  const char * GetAssociatedModel( int index ) const;
58 
59 private:
62 };
63 
64 #endif /* !__DECLSKIN_H__ */
const idMaterial * from
Definition: DeclSkin.h:41
const idMaterial * to
Definition: DeclSkin.h:42
const idMaterial * RemapShaderBySkin(const idMaterial *shader) const
Definition: DeclSkin.cpp:162
virtual bool Parse(const char *text, const int textLength)
Definition: DeclSkin.cpp:56
idStrList associatedModels
Definition: DeclSkin.h:61
GLuint index
Definition: glext.h:3476
virtual size_t Size(void) const
Definition: DeclSkin.cpp:38
virtual bool SetDefaultText(void)
Definition: DeclSkin.cpp:107
virtual void FreeData(void)
Definition: DeclSkin.cpp:47
const int GetNumModelAssociations() const
Definition: DeclSkin.cpp:141
virtual const char * DefaultDefinition(void) const
Definition: DeclSkin.cpp:129
idList< skinMapping_t > mappings
Definition: DeclSkin.h:60
const char * GetAssociatedModel(int index) const
Definition: DeclSkin.cpp:150