29 #ifndef __DECLSKIN_H__
30 #define __DECLSKIN_H__
47 virtual size_t Size(
void )
const;
50 virtual bool Parse(
const char *text,
const int textLength );
const idMaterial * RemapShaderBySkin(const idMaterial *shader) const
virtual bool Parse(const char *text, const int textLength)
idStrList associatedModels
virtual size_t Size(void) const
virtual bool SetDefaultText(void)
virtual void FreeData(void)
const int GetNumModelAssociations() const
virtual const char * DefaultDefinition(void) const
idList< skinMapping_t > mappings
const char * GetAssociatedModel(int index) const