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EditorBrush.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 // brush.h
30 
31 brush_t * Brush_Alloc();
32 void Brush_Free (brush_t *b, bool bRemoveNode = true);
33 int Brush_MemorySize(brush_t *b);
34 void Brush_MakeSided (int sides);
35 void Brush_MakeSidedCone (int sides);
36 void Brush_Move (brush_t *b, const idVec3 move, bool bSnap = true, bool updateOrigin = true);
37 int Brush_MoveVertex(brush_t *b, const idVec3 &vertex, const idVec3 &delta, idVec3 &end, bool bSnap);
38 void Brush_ResetFaceOriginals(brush_t *b);
39 brush_t * Brush_Parse (const idVec3 origin);
40 face_t * Brush_Ray (idVec3 origin, idVec3 dir, brush_t *b, float *dist, bool testPrimitive = false);
41 void Brush_RemoveFromList (brush_t *b);
42 void Brush_AddToList (brush_t *b, brush_t *list);
43 void Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool updateLights = true);
44 void Brush_BuildWindings( brush_t *b, bool bSnap = true, bool keepOnPlaneWinding = false, bool updateLights = true, bool makeFacePlanes = true );
45 brush_t * Brush_Clone (brush_t *b);
46 brush_t * Brush_FullClone(brush_t *b);
47 brush_t * Brush_Create (idVec3 mins, idVec3 maxs, texdef_t *texdef);
48 void Brush_Draw( brush_t *b, bool bSelected = false);
49 void Brush_DrawXY(brush_t *b, int nViewType, bool bSelected = false, bool ignoreViewType = false);
50 void Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back);
51 void Brush_SelectFaceForDragging (brush_t *b, face_t *f, bool shear);
52 void Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false);
53 void Brush_SideSelect (brush_t *b, idVec3 origin, idVec3 dir, bool shear);
54 void Brush_SnapToGrid(brush_t *pb);
55 void Brush_Rotate(brush_t *b, idVec3 vAngle, idVec3 vOrigin, bool bBuild = true);
56 void Brush_MakeSidedSphere(int sides);
57 void Brush_Write (brush_t *b, FILE *f, const idVec3 &origin, bool newFormat);
58 void Brush_Write (brush_t *b, CMemFile* pMemFile, const idVec3 &origin, bool NewFormat);
59 void Brush_RemoveEmptyFaces ( brush_t *b );
60 idWinding * Brush_MakeFaceWinding (brush_t *b, face_t *face, bool keepOnPlaneWinding = false);
61 void Brush_SetTextureName(brush_t *b, const char *name);
62 void Brush_Print(brush_t* b);
63 void Brush_FitTexture( brush_t *b, float height, float width );
64 void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);
65 const char *Brush_GetKeyValue(brush_t *b, const char *pKey);
66 const char *Brush_Name(brush_t *b);
67 void Brush_RebuildBrush(brush_t *b, idVec3 vMins, idVec3 vMaxs, bool patch = true);
68 void Brush_GetBounds( brush_t *b, idBounds &bo );
69 
70 face_t * Face_Alloc( void );
71 void Face_Free( face_t *f );
72 face_t * Face_Clone (face_t *f);
73 void Face_MakePlane (face_t *f);
74 void Face_Draw( face_t *face );
75 void Face_TextureVectors (face_t *f, float STfromXYZ[2][4]);
76 void Face_FitTexture( face_t * face, float height, float width );
77 void SetFaceTexdef (brush_t *b, face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false);
78 
79 int AddPlanept (idVec3 *f);
brush_t * Brush_FullClone(brush_t *b)
void Brush_DrawXY(brush_t *b, int nViewType, bool bSelected=false, bool ignoreViewType=false)
void Brush_Write(brush_t *b, FILE *f, const idVec3 &origin, bool newFormat)
void Brush_RemoveFromList(brush_t *b)
void Brush_SideSelect(brush_t *b, idVec3 origin, idVec3 dir, bool shear)
void Brush_SetTextureName(brush_t *b, const char *name)
void Brush_RebuildBrush(brush_t *b, idVec3 vMins, idVec3 vMaxs, bool patch=true)
void Brush_ResetFaceOriginals(brush_t *b)
void Face_TextureVectors(face_t *f, float STfromXYZ[2][4])
Definition: Vector.h:316
brush_t * Brush_Alloc()
const char * Brush_GetKeyValue(brush_t *b, const char *pKey)
brush_t * Brush_Create(idVec3 mins, idVec3 maxs, texdef_t *texdef)
void Brush_Build(brush_t *b, bool bSnap=true, bool bMarkMap=true, bool bConvert=false, bool updateLights=true)
face_t * Face_Clone(face_t *f)
face_t * Face_Alloc(void)
brush_t * Brush_Clone(brush_t *b)
void Brush_BuildWindings(brush_t *b, bool bSnap=true, bool keepOnPlaneWinding=false, bool updateLights=true, bool makeFacePlanes=true)
void Brush_Rotate(brush_t *b, idVec3 vAngle, idVec3 vOrigin, bool bBuild=true)
face_t * Brush_Ray(idVec3 origin, idVec3 dir, brush_t *b, float *dist, bool testPrimitive=false)
void Brush_SnapToGrid(brush_t *pb)
void SetFaceTexdef(brush_t *b, face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale=false)
GLuint GLuint end
Definition: glext.h:2845
void Brush_MakeSidedCone(int sides)
void Brush_Draw(brush_t *b, bool bSelected=false)
void Brush_Move(brush_t *b, const idVec3 move, bool bSnap=true, bool updateOrigin=true)
const char * Brush_Name(brush_t *b)
void Brush_GetBounds(brush_t *b, idBounds &bo)
GLenum GLsizei width
Definition: glext.h:2846
void Brush_SetTexture(brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale=false)
void Brush_SelectFaceForDragging(brush_t *b, face_t *f, bool shear)
void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue)
GLenum GLsizei GLsizei height
Definition: glext.h:2856
int Brush_MemorySize(brush_t *b)
GLubyte GLubyte b
Definition: glext.h:4662
void Face_FitTexture(face_t *face, float height, float width)
void Brush_RemoveEmptyFaces(brush_t *b)
void Brush_MakeSidedSphere(int sides)
void Brush_Print(brush_t *b)
tuple f
Definition: idal.py:89
GLuint in
Definition: glext.h:5388
const GLcharARB * name
Definition: glext.h:3629
int Brush_MoveVertex(brush_t *b, const idVec3 &vertex, const idVec3 &delta, idVec3 &end, bool bSnap)
void Face_MakePlane(face_t *f)
brush_t * Brush_Parse(const idVec3 origin)
void Brush_SplitBrushByFace(brush_t *in, face_t *f, brush_t **front, brush_t **back)
void Face_Free(face_t *f)
void Face_Draw(face_t *face)
int AddPlanept(idVec3 *f)
void Brush_Free(brush_t *b, bool bRemoveNode=true)
void Brush_MakeSided(int sides)
void Brush_FitTexture(brush_t *b, float height, float width)
void Brush_AddToList(brush_t *b, brush_t *list)
idWinding * Brush_MakeFaceWinding(brush_t *b, face_t *face, bool keepOnPlaneWinding=false)