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GESelectionMgr.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef GESELECTIONMGR_H_
30 #define GESELECTIONMGR_H_
31 
32 class rvGEWorkspace;
33 
35 {
36 public:
37 
38  enum EHitTest
39  {
51  };
52 
53  rvGESelectionMgr ( );
54 
55  void SetWorkspace ( rvGEWorkspace* workspace );
56 
57  void Set ( idWindow* );
58  void Add ( idWindow* window, bool expand = true );
59  void Remove ( idWindow* );
60  void Clear ( void );
61 
62  int Num ( void );
63 
64  void Render ( void );
65 
66  EHitTest HitTest ( float x, float y );
67 
68  bool IsSelected ( idWindow* window );
69  bool IsExpression ( void );
70 
71  idRectangle& GetRect ( void );
72  idWindow* GetBottomMost ( void );
73 
74  idWindow*& operator[]( int index );
75 
76 protected:
77 
78  void UpdateRectangle ( void );
79  void UpdateExpression ( void );
80 
85 };
86 
87 ID_INLINE int rvGESelectionMgr::Num ( void )
88 {
89  return mSelections.Num ( );
90 }
91 
93 {
94  assert( index >= 0 );
95  assert( index < mSelections.Num() );
96 
97  return mSelections[ index ];
98 }
99 
100 ID_INLINE void rvGESelectionMgr::SetWorkspace ( rvGEWorkspace* workspace )
101 {
102  mWorkspace = workspace;
103 }
104 
106 {
107  UpdateRectangle ( );
108  return mRect;
109 }
110 
112 {
113  return mSelections.FindIndex ( window ) != -1 ? true : false;
114 }
115 
116 ID_INLINE bool rvGESelectionMgr::IsExpression ( void )
117 {
118  return mExpression;
119 }
120 
121 #endif // GESELECTIONMGR_H_
bool IsSelected(idWindow *window)
assert(prefInfo.fullscreenBtn)
void Add(idWindow *window, bool expand=true)
idRectangle mRect
void SetWorkspace(rvGEWorkspace *workspace)
idWindow * GetBottomMost(void)
void Set(idWindow *)
void Remove(idWindow *)
GLenum GLint GLint y
Definition: glext.h:2849
rvGEWorkspace * mWorkspace
EHitTest HitTest(float x, float y)
GLenum GLint x
Definition: glext.h:2849
void UpdateRectangle(void)
GLuint index
Definition: glext.h:3476
idList< idWindow * > mSelections
idRectangle & GetRect(void)
idWindow *& operator[](int index)
prefInfo window
int Num(void) const
Definition: List.h:265
bool IsExpression(void)
int FindIndex(const type &obj) const
Definition: List.h:761
void UpdateExpression(void)