54 bool clip =
true,
float min_x = 0.0
f,
float min_y = 0.0
f,
float max_x = 640.0
f,
float max_y = 480.0
f );
56 float s1,
float t1,
float s2,
float t2,
const idMaterial *hShader);
idList< guiModelSurface_t > surfaces
void EmitToCurrentView(float modelMatrix[16], bool depthHack)
void EmitSurface(guiModelSurface_t *surf, float modelMatrix[16], float modelViewMatrix[16], bool depthHack)
void DrawStretchTri(idVec2 p1, idVec2 p2, idVec2 p3, idVec2 t1, idVec2 t2, idVec2 t3, const idMaterial *material)
GLubyte GLubyte GLubyte GLubyte w
const idMaterial * material
idList< idDrawVert > verts
GLubyte GLubyte GLubyte a
void WriteToDemo(idDemoFile *demo)
GLdouble GLdouble GLdouble r
idList< glIndex_t > indexes
void ReadFromDemo(idDemoFile *demo)
void DrawStretchPic(const idDrawVert *verts, const glIndex_t *indexes, int vertCount, int indexCount, const idMaterial *hShader, bool clip=true, float min_x=0.0f, float min_y=0.0f, float max_x=640.0f, float max_y=480.0f)
void SetColor(float r, float g, float b, float a)