29 #include "../../idlib/precompiled.h"
idNetworkSystem * networkSystem
virtual int ClientGetIncomingRate(void)
static idAsyncClient client
void SendReliableGameMessageExcluding(int clientNum, const idBitMsg &msg)
virtual int ClientGetPrediction(void)
void SendReliableGameMessage(const idBitMsg &msg)
virtual float ClientGetIncomingPacketLoss(void)
int GetClientTimeSinceLastInput(int clientNum) const
virtual int ClientGetOutgoingRate(void)
static idAsyncServer server
int GetPrediction(void) const
float GetIncomingPacketLoss(void) const
int GetClientPrediction(int clientNum) const
virtual void ServerSendReliableMessageExcluding(int clientNum, const idBitMsg &msg)
virtual void ServerSendReliableMessage(int clientNum, const idBitMsg &msg)
virtual int ClientGetTimeSinceLastPacket(void)
int GetClientIncomingRate(int clientNum) const
int GetOutgoingRate(void) const
void LocalClientSendReliableMessage(const idBitMsg &msg)
virtual int ServerGetClientPing(int clientNum)
int GetClientOutgoingRate(int clientNum) const
void SendReliableGameMessage(int clientNum, const idBitMsg &msg)
virtual int ServerGetClientIncomingRate(int clientNum)
int GetClientTimeSinceLastPacket(int clientNum) const
float GetClientIncomingPacketLoss(int clientNum) const
virtual int ServerGetClientOutgoingRate(int clientNum)
int GetTimeSinceLastPacket(void) const
virtual int ServerGetClientPrediction(int clientNum)
virtual int ServerGetClientTimeSinceLastInput(int clientNum)
int GetIncomingRate(void) const
idNetworkSystem networkSystemLocal
virtual int ServerGetClientTimeSinceLastPacket(int clientNum)
virtual void ClientSendReliableMessage(const idBitMsg &msg)
int GetClientPing(int clientNum) const
virtual float ServerGetClientIncomingPacketLoss(int clientNum)