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PropTree
PropTreeList.h
Go to the documentation of this file.
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#if !defined(AFX_PROPTREELIST_H__2E09E831_09F5_44AA_B41D_9C4BF495873C__INCLUDED_)
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#define AFX_PROPTREELIST_H__2E09E831_09F5_44AA_B41D_9C4BF495873C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PropTreeList.h : header file
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//
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// Copyright (C) 1998-2001 Scott Ramsay
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// sramsay@gonavi.com
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// http://www.gonavi.com
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//
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// This material is provided "as is", with absolutely no warranty expressed
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// or implied. Any use is at your own risk.
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//
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// Permission to use or copy this software for any purpose is hereby granted
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// without fee, provided the above notices are retained on all copies.
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// Permission to modify the code and to distribute modified code is granted,
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// provided the above notices are retained, and a notice that the code was
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// modified is included with the above copyright notice.
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//
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// If you use this code, drop me an email. I'd like to know if you find the code
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// useful.
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class
CPropTree
;
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// CPropTreeList window
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class
PROPTREE_API
CPropTreeList
:
public
CWnd
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{
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// Construction
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public
:
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CPropTreeList
();
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virtual
~
CPropTreeList
();
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BOOL
Create(
DWORD
dwStyle,
const
RECT& rect, CWnd* pParentWnd,
UINT
nID);
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// Attributes
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public
:
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void
SetPropOwner(
CPropTree
* pProp);
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protected
:
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// CPropTree class that this class belongs
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CPropTree
*
m_pProp
;
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// bitmap back buffer for flicker free drawing
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CBitmap
m_BackBuffer
;
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// current diminsions of the back buffer
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CSize
m_BackBufferSize
;
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// splitter pevious position
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LONG
m_nPrevCol
;
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// TRUE if we are dragging the splitter
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BOOL
m_bColDrag
;
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// Operations
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public
:
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void
UpdateResize();
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protected
:
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void
RecreateBackBuffer(
int
cx,
int
cy);
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void
CheckVisibleFocus();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPropTreeList)
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//}}AFX_VIRTUAL
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// Implementation
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public
:
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// Generated message map functions
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protected
:
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//{{AFX_MSG(CPropTreeList)
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afx_msg
void
OnSize(
UINT
nType,
int
cx,
int
cy);
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afx_msg
void
OnPaint();
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afx_msg
BOOL
OnSetCursor(CWnd* pWnd,
UINT
nHitTest,
UINT
message);
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afx_msg
void
OnLButtonDown(
UINT
nFlags, CPoint point);
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afx_msg
void
OnLButtonUp(
UINT
nFlags, CPoint point);
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afx_msg
void
OnLButtonDblClk(
UINT
nFlags, CPoint point);
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afx_msg
void
OnMouseMove(
UINT
nFlags, CPoint point);
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afx_msg
BOOL
OnMouseWheel(
UINT
nFlags,
short
zDelta, CPoint pt);
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afx_msg
void
OnKeyDown(
UINT
nChar,
UINT
nRepCnt,
UINT
nFlags);
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afx_msg
UINT
OnGetDlgCode();
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//}}AFX_MSG
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public
:
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afx_msg
void
OnVScroll(
UINT
nSBCode,
UINT
nPos, CScrollBar* pScrollBar);
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PROPTREELIST_H__2E09E831_09F5_44AA_B41D_9C4BF495873C__INCLUDED_)
UINT
CONST PIXELFORMATDESCRIPTOR UINT
Definition:
win_qgl.cpp:47
CPropTreeList::m_BackBufferSize
CSize m_BackBufferSize
Definition:
PropTreeList.h:51
DWORD
DWORD
Definition:
win_qgl.cpp:61
PROPTREE_API
#define PROPTREE_API
Definition:
PropTree.h:53
BOOL
#define BOOL
Definition:
mprintf.c:71
CPropTreeList
Definition:
PropTreeList.h:30
CPropTreeList::m_nPrevCol
LONG m_nPrevCol
Definition:
PropTreeList.h:54
CPropTreeList::m_pProp
CPropTree * m_pProp
Definition:
PropTreeList.h:45
CPropTree
Definition:
PropTree.h:111
CPropTreeList::m_BackBuffer
CBitmap m_BackBuffer
Definition:
PropTreeList.h:48
LONG
long LONG
Definition:
PreferencesDialog.h:39
CPropTreeList::m_bColDrag
BOOL m_bColDrag
Definition:
PropTreeList.h:57
This page is maintained by
Wladimir van der Laan
. Generated on Mon Nov 17 2014 12:23:29 for doom3-gpl by
1.8.6
.