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PreferencesDialog.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef PREFERENCESDIALOG_H
30 #define PREFERENCESDIALOG_H
31 
33 {
37 };
38 
39 typedef long LONG;
40 
41 typedef struct tagPOINT
42 {
45 } POINT;
46 
47 typedef struct
48 {
49  GameDisplayMode mode; // Indicates if the game is in full screen mode or window mode.
50  CGDirectDisplayID displayID; // Display used for the full screen mode.
51  short width; // Width of screen and/or window.
52  short height; // Height of screen and/or window.
53  short depth; // Screen bit depth used for full screen mode.
54  Fixed frequency; // Screen refresh rate in MHz for full screen mode. If zero, then a default will be used.
55  POINT windowLoc; // Device-local coordinate of top left corner for window mode. Expressed as a Win32 POINT. Coordiantes may be CW_USEDEFAULT indicating no location has yet been established.
56  unsigned long flags; // kBlankingWindow, kDontRepositionWindow, etc.
57  UInt32 resFlags; // boolean bits to mark special modes for each resolution, e.g. stretched
59 
60 typedef bool(*ValidModeCallbackProc)(CGDirectDisplayID displayID, int width, int height, int depth, Fixed freq);
61 
63  const GameDisplayInfo *inGDInfo,
64  WindowRef *outWindow,
65  ValidModeCallbackProc inCallback = NULL);
66 
68  GameDisplayInfo *outGDInfo,
69  WindowRef inWindow);
70 
71 
72 #endif // PREFERENCESDIALOG_H
unsigned long flags
static WindowRef * outWindow
OSStatus RunGameDisplayPreferencesDialog(GameDisplayInfo *outGDInfo, WindowRef inWindow)
bool(* ValidModeCallbackProc)(CGDirectDisplayID displayID, int width, int height, int depth, Fixed freq)
GLint GLint GLsizei GLsizei GLsizei depth
Definition: glext.h:2878
GameDisplayMode mode
#define NULL
Definition: Lib.h:88
GameDisplayMode
struct tagPOINT POINT
GLenum GLsizei width
Definition: glext.h:2846
GLenum GLsizei GLsizei height
Definition: glext.h:2856
long LONG
OSStatus CreateGameDisplayPreferencesDialog(const GameDisplayInfo *inGDInfo, WindowRef *outWindow, ValidModeCallbackProc inCallback=NULL)
unsigned char bool
Definition: setup.h:74
CGDirectDisplayID displayID