29 #ifndef PREFERENCESDIALOG_H
30 #define PREFERENCESDIALOG_H
72 #endif // PREFERENCESDIALOG_H
static WindowRef * outWindow
OSStatus RunGameDisplayPreferencesDialog(GameDisplayInfo *outGDInfo, WindowRef inWindow)
bool(* ValidModeCallbackProc)(CGDirectDisplayID displayID, int width, int height, int depth, Fixed freq)
GLint GLint GLsizei GLsizei GLsizei depth
GLenum GLsizei GLsizei height
OSStatus CreateGameDisplayPreferencesDialog(const GameDisplayInfo *inGDInfo, WindowRef *outWindow, ValidModeCallbackProc inCallback=NULL)
CGDirectDisplayID displayID