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Surface.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __SURFACE_H__
30 #define __SURFACE_H__
31 
32 /*
33 ===============================================================================
34 
35  Surface base class.
36 
37  A surface is tesselated to a triangle mesh with each edge shared by
38  at most two triangles.
39 
40 ===============================================================================
41 */
42 
43 typedef struct surfaceEdge_s {
44  int verts[2]; // edge vertices always with ( verts[0] < verts[1] )
45  int tris[2]; // edge triangles
47 
48 
49 class idSurface {
50 public:
51  idSurface( void );
52  explicit idSurface( const idSurface &surf );
53  explicit idSurface( const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
54  ~idSurface( void );
55 
56  const idDrawVert & operator[]( const int index ) const;
57  idDrawVert & operator[]( const int index );
58  idSurface & operator+=( const idSurface &surf );
59 
60  int GetNumIndexes( void ) const { return indexes.Num(); }
61  const int * GetIndexes( void ) const { return indexes.Ptr(); }
62  int GetNumVertices( void ) const { return verts.Num(); }
63  const idDrawVert * GetVertices( void ) const { return verts.Ptr(); }
64  const int * GetEdgeIndexes( void ) const { return edgeIndexes.Ptr(); }
65  const surfaceEdge_t * GetEdges( void ) const { return edges.Ptr(); }
66 
67  void Clear( void );
68  void SwapTriangles( idSurface &surf );
69  void TranslateSelf( const idVec3 &translation );
70  void RotateSelf( const idMat3 &rotation );
71 
72  // splits the surface into a front and back surface, the surface itself stays unchanged
73  // frontOnPlaneEdges and backOnPlaneEdges optionally store the indexes to the edges that lay on the split plane
74  // returns a SIDE_?
75  int Split( const idPlane &plane, const float epsilon, idSurface **front, idSurface **back, int *frontOnPlaneEdges = NULL, int *backOnPlaneEdges = NULL ) const;
76  // cuts off the part at the back side of the plane, returns true if some part was at the front
77  // if there is nothing at the front the number of points is set to zero
78  bool ClipInPlace( const idPlane &plane, const float epsilon = ON_EPSILON, const bool keepOn = false );
79 
80  // returns true if each triangle can be reached from any other triangle by a traversal
81  bool IsConnected( void ) const;
82  // returns true if the surface is closed
83  bool IsClosed( void ) const;
84  // returns true if the surface is a convex hull
85  bool IsPolytope( const float epsilon = 0.1f ) const;
86 
87  float PlaneDistance( const idPlane &plane ) const;
88  int PlaneSide( const idPlane &plane, const float epsilon = ON_EPSILON ) const;
89 
90  // returns true if the line intersects one of the surface triangles
91  bool LineIntersection( const idVec3 &start, const idVec3 &end, bool backFaceCull = false ) const;
92  // intersection point is start + dir * scale
93  bool RayIntersection( const idVec3 &start, const idVec3 &dir, float &scale, bool backFaceCull = false ) const;
94 
95 protected:
97  idList<int> indexes; // 3 references to vertices for each triangle
99  idList<int> edgeIndexes; // 3 references to edges for each triangle, may be negative for reversed edge
100 
101 protected:
102  void GenerateEdgeIndexes( void );
103  int FindEdge( int v1, int v2 ) const;
104 };
105 
106 /*
107 ====================
108 idSurface::idSurface
109 ====================
110 */
111 ID_INLINE idSurface::idSurface( void ) {
112 }
113 
114 /*
115 =================
116 idSurface::idSurface
117 =================
118 */
119 ID_INLINE idSurface::idSurface( const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) {
120  assert( verts != NULL && indexes != NULL && numVerts > 0 && numIndexes > 0 );
121  this->verts.SetNum( numVerts );
122  memcpy( this->verts.Ptr(), verts, numVerts * sizeof( verts[0] ) );
123  this->indexes.SetNum( numIndexes );
124  memcpy( this->indexes.Ptr(), indexes, numIndexes * sizeof( indexes[0] ) );
126 }
127 
128 /*
129 ====================
130 idSurface::idSurface
131 ====================
132 */
133 ID_INLINE idSurface::idSurface( const idSurface &surf ) {
134  this->verts = surf.verts;
135  this->indexes = surf.indexes;
136  this->edges = surf.edges;
137  this->edgeIndexes = surf.edgeIndexes;
138 }
139 
140 /*
141 ====================
142 idSurface::~idSurface
143 ====================
144 */
145 ID_INLINE idSurface::~idSurface( void ) {
146 }
147 
148 /*
149 =================
150 idSurface::operator[]
151 =================
152 */
153 ID_INLINE const idDrawVert &idSurface::operator[]( const int index ) const {
154  return verts[ index ];
155 };
156 
157 /*
158 =================
159 idSurface::operator[]
160 =================
161 */
162 ID_INLINE idDrawVert &idSurface::operator[]( const int index ) {
163  return verts[ index ];
164 };
165 
166 /*
167 =================
168 idSurface::operator+=
169 =================
170 */
171 ID_INLINE idSurface &idSurface::operator+=( const idSurface &surf ) {
172  int i, m, n;
173  n = verts.Num();
174  m = indexes.Num();
175  verts.Append( surf.verts ); // merge verts where possible ?
176  indexes.Append( surf.indexes );
177  for ( i = m; i < indexes.Num(); i++ ) {
178  indexes[i] += n;
179  }
181  return *this;
182 }
183 
184 /*
185 =================
186 idSurface::Clear
187 =================
188 */
189 ID_INLINE void idSurface::Clear( void ) {
190  verts.Clear();
191  indexes.Clear();
192  edges.Clear();
193  edgeIndexes.Clear();
194 }
195 
196 /*
197 =================
198 idSurface::SwapTriangles
199 =================
200 */
201 ID_INLINE void idSurface::SwapTriangles( idSurface &surf ) {
202  verts.Swap( surf.verts );
203  indexes.Swap( surf.indexes );
204  edges.Swap( surf.edges );
205  edgeIndexes.Swap( surf.edgeIndexes );
206 }
207 
208 /*
209 =================
210 idSurface::TranslateSelf
211 =================
212 */
213 ID_INLINE void idSurface::TranslateSelf( const idVec3 &translation ) {
214  for ( int i = 0; i < verts.Num(); i++ ) {
215  verts[i].xyz += translation;
216  }
217 }
218 
219 /*
220 =================
221 idSurface::RotateSelf
222 =================
223 */
224 ID_INLINE void idSurface::RotateSelf( const idMat3 &rotation ) {
225  for ( int i = 0; i < verts.Num(); i++ ) {
226  verts[i].xyz *= rotation;
227  verts[i].normal *= rotation;
228  verts[i].tangents[0] *= rotation;
229  verts[i].tangents[1] *= rotation;
230  }
231 }
232 
233 #endif /* !__SURFACE_H__ */
const int * GetIndexes(void) const
Definition: Surface.h:61
idList< idDrawVert > verts
Definition: Surface.h:96
assert(prefInfo.fullscreenBtn)
void RotateSelf(const idMat3 &rotation)
Definition: Surface.h:224
GLenum GLenum GLenum GLenum GLenum scale
Definition: glext.h:4804
void Swap(idList< type > &other)
Definition: List.h:943
GLenum GLsizei n
Definition: glext.h:3705
const surfaceEdge_t * GetEdges(void) const
Definition: Surface.h:65
~idSurface(void)
Definition: Surface.h:145
Definition: Vector.h:316
type * Ptr(void)
Definition: List.h:596
int verts[2]
Definition: Surface.h:44
bool IsClosed(void) const
Definition: Surface.cpp:660
void Clear(void)
Definition: Surface.h:189
int i
Definition: process.py:33
const idDrawVert * GetVertices(void) const
Definition: Surface.h:63
bool ClipInPlace(const idPlane &plane, const float epsilon=ON_EPSILON, const bool keepOn=false)
Definition: Surface.cpp:370
bool RayIntersection(const idVec3 &start, const idVec3 &dir, float &scale, bool backFaceCull=false) const
Definition: Surface.cpp:785
GLfloat GLfloat GLfloat v2
Definition: glext.h:3608
idList< int > edgeIndexes
Definition: Surface.h:99
int PlaneSide(const idPlane &plane, const float epsilon=ON_EPSILON) const
Definition: Surface.cpp:734
float PlaneDistance(const idPlane &plane) const
Definition: Surface.cpp:699
int Split(const idPlane &plane, const float epsilon, idSurface **front, idSurface **back, int *frontOnPlaneEdges=NULL, int *backOnPlaneEdges=NULL) const
Definition: Surface.cpp:52
idList< int > indexes
Definition: Surface.h:97
GLuint index
Definition: glext.h:3476
GLuint GLuint end
Definition: glext.h:2845
int tris[2]
Definition: Surface.h:45
void TranslateSelf(const idVec3 &translation)
Definition: Surface.h:213
idList< surfaceEdge_t > edges
Definition: Surface.h:98
#define NULL
Definition: Lib.h:88
idSurface & operator+=(const idSurface &surf)
Definition: Surface.h:171
struct surfaceEdge_s surfaceEdge_t
Definition: Plane.h:71
idSurface(void)
Definition: Surface.h:111
bool LineIntersection(const idVec3 &start, const idVec3 &end, bool backFaceCull=false) const
Definition: Surface.cpp:773
GLfloat GLfloat v1
Definition: glext.h:3607
bool IsConnected(void) const
Definition: Surface.cpp:602
int Append(const type &obj)
Definition: List.h:646
Definition: Matrix.h:333
void GenerateEdgeIndexes(void)
Definition: Surface.cpp:841
void SwapTriangles(idSurface &surf)
Definition: Surface.h:201
tuple f
Definition: idal.py:89
#define ON_EPSILON
Definition: Plane.h:44
int Num(void) const
Definition: List.h:265
bool IsPolytope(const float epsilon=0.1f) const
Definition: Surface.cpp:674
const idDrawVert & operator[](const int index) const
Definition: Surface.h:153
int GetNumIndexes(void) const
Definition: Surface.h:60
GLuint start
Definition: glext.h:2845
const int * GetEdgeIndexes(void) const
Definition: Surface.h:64
int GetNumVertices(void) const
Definition: Surface.h:62
void Clear(void)
Definition: List.h:184
int FindEdge(int v1, int v2) const
Definition: Surface.cpp:909