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Surface_SweptSpline.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __SURFACE_SWEPTSPLINE_H__
30 #define __SURFACE_SWEPTSPLINE_H__
31 
32 /*
33 ===============================================================================
34 
35  Swept Spline surface.
36 
37 ===============================================================================
38 */
39 
41 public:
42  idSurface_SweptSpline( void );
43  ~idSurface_SweptSpline( void );
44 
47  void SetSweptCircle( const float radius );
48 
49  void Tessellate( const int splineSubdivisions, const int sweptSplineSubdivisions );
50 
51  void Clear( void );
52 
53 protected:
56 
57  void GetFrame( const idMat3 &previousFrame, const idVec3 dir, idMat3 &newFrame );
58 };
59 
60 /*
61 ====================
62 idSurface_SweptSpline::idSurface_SweptSpline
63 ====================
64 */
66  spline = NULL;
67  sweptSpline = NULL;
68 }
69 
70 /*
71 ====================
72 idSurface_SweptSpline::~idSurface_SweptSpline
73 ====================
74 */
76  delete spline;
77  delete sweptSpline;
78 }
79 
80 /*
81 ====================
82 idSurface_SweptSpline::Clear
83 ====================
84 */
85 ID_INLINE void idSurface_SweptSpline::Clear( void ) {
87  delete spline;
88  spline = NULL;
89  delete sweptSpline;
90  sweptSpline = NULL;
91 }
92 
93 #endif /* !__SURFACE_SWEPTSPLINE_H__ */
void SetSweptSpline(idCurve_Spline< idVec4 > *sweptSpline)
idCurve_Spline< idVec4 > * sweptSpline
idCurve_Spline< idVec4 > * spline
Definition: Vector.h:316
void Clear(void)
Definition: Surface.h:189
void SetSweptCircle(const float radius)
#define NULL
Definition: Lib.h:88
void Tessellate(const int splineSubdivisions, const int sweptSplineSubdivisions)
Definition: Matrix.h:333
void GetFrame(const idMat3 &previousFrame, const idVec3 dir, idMat3 &newFrame)
void SetSpline(idCurve_Spline< idVec4 > *spline)