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doom3-gpl
Doom 3 GPL source release
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Go to the source code of this file.
Functions | |
| void | Texture_Init (bool bHardInit=true) |
| void | Texture_FlushUnused () |
| void | Texture_Flush (bool bReload=false) |
| void | Texture_ClearInuse (void) |
| void | Texture_ShowInuse (void) |
| void | Texture_ShowDirectory (int menunum, bool bLinked=false) |
| void | Texture_ShowAll () |
| void | Texture_HideAll () |
| void | Texture_Cleanup (CStringList *pList=NULL) |
| const idMaterial * | Texture_ForName (const char *name) |
| void | Texture_Init (void) |
| void | Texture_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale=false, bool bSetSelection=true) |
| void | Texture_SetMode (int iMenu) |
| void | Texture_ResetPosition () |
| void | FreeShaders () |
| void | LoadShaders () |
| void | ReloadShaders () |
| int WINAPI | Texture_LoadSkin (char *pName, int *pnWidth, int *pnHeight) |
| void | Texture_StartPos (void) |
| qtexture_t * | Texture_NextPos (int *x, int *y) |
| void FreeShaders | ( | ) |
| void LoadShaders | ( | ) |
| void ReloadShaders | ( | ) |
Definition at line 739 of file NewTexWnd.cpp.
Definition at line 673 of file NewTexWnd.cpp.
| void Texture_FlushUnused | ( | ) |
| const idMaterial* Texture_ForName | ( | const char * | name | ) |
Definition at line 700 of file NewTexWnd.cpp.
| void Texture_HideAll | ( | ) |
Definition at line 688 of file NewTexWnd.cpp.
| void Texture_ResetPosition | ( | ) |
Definition at line 751 of file NewTexWnd.cpp.
| void Texture_SetTexture | ( | texdef_t * | texdef, |
| brushprimit_texdef_t * | brushprimit_texdef, | ||
| bool | bFitScale = false, |
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| bool | bSetSelection = true |
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| ) |
Definition at line 625 of file NewTexWnd.cpp.
| void Texture_ShowAll | ( | ) |
Definition at line 676 of file NewTexWnd.cpp.
Definition at line 710 of file NewTexWnd.cpp.
1.8.6.