void Texture_SetMode(int iMenu)
void Texture_FlushUnused()
void Texture_ShowInuse(void)
void Texture_ResetPosition()
void Texture_ShowDirectory(int menunum, bool bLinked=false)
const idMaterial * Texture_ForName(const char *name)
void Texture_Init(bool bHardInit=true)
void Texture_SetTexture(texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale=false, bool bSetSelection=true)
void Texture_Cleanup(CStringList *pList=NULL)
void Texture_ClearInuse(void)
void Texture_StartPos(void)
int WINAPI Texture_LoadSkin(char *pName, int *pnWidth, int *pnHeight)
qtexture_t * Texture_NextPos(int *x, int *y)
void Texture_Flush(bool bReload=false)