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TypeInfo.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __SYS_TYPEINFO_H__
30 #define __SYS_TYPEINFO_H__
31 
32 /*
33 ===================================================================================
34 
35  Game Type Info
36 
37 ===================================================================================
38 */
39 
40 const char * GetTypeVariableName( const char *typeName, int offset );
41 
42 void PrintType( const void *typePtr, const char *typeName );
43 void WriteTypeToFile( idFile *fp, const void *typePtr, const char *typeName );
44 void InitTypeVariables( const void *typePtr, const char *typeName, int value );
45 
46 void ListTypeInfo_f( const idCmdArgs &args );
47 
48 void WriteGameState_f( const idCmdArgs &args );
49 void CompareGameState_f( const idCmdArgs &args );
50 void TestSaveGame_f( const idCmdArgs &args );
51 
52 #endif /* !__SYS_TYPEINFO_H__ */
void WriteTypeToFile(idFile *fp, const void *typePtr, const char *typeName)
Definition: TypeInfo.cpp:1371
GLsizei const GLfloat * value
Definition: glext.h:3614
void ListTypeInfo_f(const idCmdArgs &args)
Definition: TypeInfo.cpp:1412
void CompareGameState_f(const idCmdArgs &args)
Definition: TypeInfo.cpp:1325
void WriteGameState_f(const idCmdArgs &args)
Definition: TypeInfo.cpp:1307
GLintptr offset
Definition: glext.h:3113
Definition: File.h:50
void TestSaveGame_f(const idCmdArgs &args)
Definition: TypeInfo.cpp:1343
void InitTypeVariables(const void *typePtr, const char *typeName, int value)
Definition: TypeInfo.cpp:1389
const char * GetTypeVariableName(const char *typeName, int offset)
Definition: TypeInfo.cpp:92
void PrintType(const void *typePtr, const char *typeName)
Definition: TypeInfo.cpp:1380