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VertexCache.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
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14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
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19 You should have received a copy of the GNU General Public License
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22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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26 ===========================================================================
27 */
28 
29 // vertex cache calls should only be made by the front end
30 
31 const int NUM_VERTEX_FRAMES = 2;
32 
33 typedef enum {
36  TAG_FIXED, // for the temp buffers
37  TAG_TEMP // in frame temp area, not static area
39 
40 typedef struct vertCache_s {
42  void *virtMem; // only one of vbo / virtMem will be set
43  bool indexBuffer; // holds indexes instead of vertexes
44 
45  int offset;
46  int size; // may be larger than the amount asked for, due
47  // to round up and minimum fragment sizes
48  int tag; // a tag of 0 is a free block
49  struct vertCache_s ** user; // will be set to zero when purged
50  struct vertCache_s *next, *prev; // may be on the static list or one of the frame lists
51  int frameUsed; // it can't be purged if near the current frame
52 } vertCache_t;
53 
54 
56 public:
57  void Init();
58  void Shutdown();
59 
60  // just for gfxinfo printing
61  bool IsFast();
62 
63  // called when vertex programs are enabled or disabled, because
64  // the cached data is no longer valid
65  void PurgeAll();
66 
67  // Tries to allocate space for the given data in fast vertex
68  // memory, and copies it over.
69  // Alloc does NOT do a touch, which allows purging of things
70  // created at level load time even if a frame hasn't passed yet.
71  // These allocations can be purged, which will zero the pointer.
72  void Alloc( void *data, int bytes, vertCache_t **buffer, bool indexBuffer = false );
73 
74  // This will be a real pointer with virtual memory,
75  // but it will be an int offset cast to a pointer of ARB_vertex_buffer_object
76  void * Position( vertCache_t *buffer );
77 
78  // if r_useIndexBuffers is enabled, but you need to draw something without
79  // an indexCache, this must be called to reset GL_ELEMENT_ARRAY_BUFFER_ARB
80  void UnbindIndex();
81 
82  // automatically freed at the end of the next frame
83  // used for specular texture coordinates and gui drawing, which
84  // will change every frame.
85  // will return NULL if the vertex cache is completely full
86  // As with Position(), this may not actually be a pointer you can access.
87  vertCache_t * AllocFrameTemp( void *data, int bytes );
88 
89  // notes that a buffer is used this frame, so it can't be purged
90  // out from under the GPU
91  void Touch( vertCache_t *buffer );
92 
93  // this block won't have to zero a buffer pointer when it is purged,
94  // but it must still wait for the frames to pass, in case the GPU
95  // is still referencing it
96  void Free( vertCache_t *buffer );
97 
98  // updates the counter for determining which temp space to use
99  // and which blocks can be purged
100  // Also prints debugging info when enabled
101  void EndFrame();
102 
103  // listVertexCache calls this
104  void List();
105 
106 private:
107  void InitMemoryBlocks( int size );
108  void ActuallyFree( vertCache_t *block );
109 
112 
114  int staticAllocTotal; // for end of frame purging
115 
116  int staticAllocThisFrame; // debug counter
120 
121  int currentFrame; // for purgable block tracking
122  int listNum; // currentFrame % NUM_VERTEX_FRAMES, determines which tempBuffers to use
123 
124  bool virtualMemory; // not fast stuff
125 
126  bool allocatingTempBuffer; // force GL_STREAM_DRAW_ARB
127 
128  vertCache_t *tempBuffers[NUM_VERTEX_FRAMES]; // allocated at startup
129  bool tempOverflow; // had to alloc a temp in static memory
130 
132 
133  vertCache_t freeStaticHeaders; // head of doubly linked list
134  vertCache_t freeDynamicHeaders; // head of doubly linked list
135  vertCache_t dynamicHeaders; // head of doubly linked list
136  vertCache_t deferredFreeList; // head of doubly linked list
137  vertCache_t staticHeaders; // head of doubly linked list in MRU order,
138  // staticHeaders.next is most recently used
139 
140  int frameBytes; // for each of NUM_VERTEX_FRAMES frames
141 };
142 
idBlockAlloc< vertCache_t, 1024 > headerAllocator
Definition: VertexCache.h:131
void * virtMem
Definition: VertexCache.h:42
static idCVar r_showVertexCache
Definition: VertexCache.h:110
struct vertCache_s * next
Definition: VertexCache.h:50
vertCache_t freeDynamicHeaders
Definition: VertexCache.h:134
struct vertCache_s * prev
Definition: VertexCache.h:50
int dynamicCountThisFrame
Definition: VertexCache.h:119
vertBlockTag_t
Definition: VertexCache.h:33
void InitMemoryBlocks(int size)
int staticAllocTotal
Definition: VertexCache.h:114
GLsizei GLsizei GLenum GLenum const GLvoid * data
Definition: glext.h:2853
GLuint buffer
Definition: glext.h:3108
GLuint vbo
Definition: VertexCache.h:41
bool virtualMemory
Definition: VertexCache.h:124
int staticCountTotal
Definition: VertexCache.h:113
void Touch(vertCache_t *buffer)
vertCache_t dynamicHeaders
Definition: VertexCache.h:135
int staticCountThisFrame
Definition: VertexCache.h:117
static idCVar r_vertexBufferMegs
Definition: VertexCache.h:111
int staticAllocThisFrame
Definition: VertexCache.h:116
vertCache_t * AllocFrameTemp(void *data, int bytes)
idVertexCache vertexCache
Definition: VertexCache.cpp:41
void ActuallyFree(vertCache_t *block)
Definition: VertexCache.cpp:57
struct vertCache_s ** user
Definition: VertexCache.h:49
vertCache_t * tempBuffers[NUM_VERTEX_FRAMES]
Definition: VertexCache.h:128
vertCache_t freeStaticHeaders
Definition: VertexCache.h:133
void UnbindIndex()
void Alloc(void *data, int bytes, vertCache_t **buffer, bool indexBuffer=false)
void * Position(vertCache_t *buffer)
const int NUM_VERTEX_FRAMES
Definition: VertexCache.h:31
GLsizeiptr size
Definition: glext.h:3112
int dynamicAllocThisFrame
Definition: VertexCache.h:118
void Free(vertCache_t *buffer)
vertCache_t staticHeaders
Definition: VertexCache.h:137
bool indexBuffer
Definition: VertexCache.h:43
typedef GLuint(APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
struct vertCache_s vertCache_t
bool allocatingTempBuffer
Definition: VertexCache.h:126
vertCache_t deferredFreeList
Definition: VertexCache.h:136