doom3-gpl
Doom 3 GPL source release
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#include <GameBustOutWindow.h>
Public Member Functions | |
BOEntity (idGameBustOutWindow *_game) | |
virtual | ~BOEntity () |
virtual void | WriteToSaveGame (idFile *savefile) |
virtual void | ReadFromSaveGame (idFile *savefile, idGameBustOutWindow *_game) |
void | SetMaterial (const char *name) |
void | SetSize (float _width, float _height) |
void | SetColor (float r, float g, float b, float a) |
void | SetVisible (bool isVisible) |
virtual void | Update (float timeslice, int guiTime) |
virtual void | Draw (idDeviceContext *dc) |
Public Attributes | |
bool | visible |
idStr | materialName |
const idMaterial * | material |
float | width |
float | height |
idVec4 | color |
idVec2 | position |
idVec2 | velocity |
powerupType_t | powerup |
bool | removed |
bool | fadeOut |
idGameBustOutWindow * | game |
Definition at line 39 of file GameBustOutWindow.h.
BOEntity::BOEntity | ( | idGameBustOutWindow * | _game | ) |
Definition at line 50 of file GameBustOutWindow.cpp.
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virtual |
Definition at line 67 of file GameBustOutWindow.cpp.
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virtual |
Definition at line 190 of file GameBustOutWindow.cpp.
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virtual |
Definition at line 98 of file GameBustOutWindow.cpp.
Definition at line 144 of file GameBustOutWindow.cpp.
Definition at line 123 of file GameBustOutWindow.cpp.
Definition at line 134 of file GameBustOutWindow.cpp.
Definition at line 156 of file GameBustOutWindow.cpp.
Definition at line 165 of file GameBustOutWindow.cpp.
Definition at line 75 of file GameBustOutWindow.cpp.
idVec4 BOEntity::color |
Definition at line 46 of file GameBustOutWindow.h.
bool BOEntity::fadeOut |
Definition at line 53 of file GameBustOutWindow.h.
idGameBustOutWindow* BOEntity::game |
Definition at line 55 of file GameBustOutWindow.h.
float BOEntity::height |
Definition at line 45 of file GameBustOutWindow.h.
const idMaterial* BOEntity::material |
Definition at line 44 of file GameBustOutWindow.h.
idStr BOEntity::materialName |
Definition at line 43 of file GameBustOutWindow.h.
idVec2 BOEntity::position |
Definition at line 47 of file GameBustOutWindow.h.
powerupType_t BOEntity::powerup |
Definition at line 50 of file GameBustOutWindow.h.
bool BOEntity::removed |
Definition at line 52 of file GameBustOutWindow.h.
idVec2 BOEntity::velocity |
Definition at line 48 of file GameBustOutWindow.h.
bool BOEntity::visible |
Definition at line 41 of file GameBustOutWindow.h.
float BOEntity::width |
Definition at line 45 of file GameBustOutWindow.h.