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SSDAsteroid Member List

This is the complete list of members for SSDAsteroid, including all inherited members.

asteroidPoolSSDAsteroidprotectedstatic
currentTimeSSDEntity
destroyedSSDEntity
DestroyEntity()SSDEntityvirtual
Draw(idDeviceContext *dc)SSDEntityvirtual
elapsedSSDEntity
EntityInit()SSDEntity
EntityUpdate()SSDAsteroidvirtual
foreColorSSDEntity
gameSSDEntity
GetNewAsteroid(idGameSSDWindow *_game, const idVec3 &startPosition, const idVec2 &_size, float _speed, float rotate, int _health)SSDAsteroidstatic
GetSpecificAsteroid(int id)SSDAsteroidstatic
healthSSDAsteroid
hitRadiusSSDEntity
HitTest(const idVec2 &pt)SSDEntity
idSSDEntity
Init(idGameSSDWindow *_game, const idVec3 &startPosition, const idVec2 &_size, float _speed, float rotate, int _health)SSDAsteroid
inUseSSDEntity
lastUpdateSSDEntity
matColorSSDEntity
materialSSDEntity
materialNameSSDEntity
MoverInit(const idVec3 &_speed, float _rotationSpeed)SSDMover
noHitSSDEntity
noPlayerDamageSSDEntity
OnHit(int key)SSDEntityinlinevirtual
OnStrikePlayer()SSDEntityinlinevirtual
positionSSDEntity
radiusSSDEntity
ReadAsteroids(idFile *savefile, idGameSSDWindow *_game)SSDAsteroidstatic
ReadFromSaveGame(idFile *savefile, idGameSSDWindow *_game)SSDAsteroidvirtual
rotationSSDEntity
rotationSpeedSSDMover
ScreenToWorld(const idVec3 &screenPos)SSDEntity
SetGame(idGameSSDWindow *_game)SSDEntity
SetMaterial(const char *_name)SSDEntity
SetPosition(const idVec3 &_position)SSDEntity
SetRadius(float _radius, float _hitFactor=1.0f)SSDEntity
SetRotation(float _rotation)SSDEntity
SetSize(const idVec2 &_size)SSDEntity
sizeSSDEntity
speedSSDMover
SSDAsteroid()SSDAsteroid
SSDEntity()SSDEntity
SSDMover()SSDMover
textSSDEntity
textScaleSSDEntity
typeSSDEntity
Update()SSDEntity
WorldToScreen(const idBounds worldBounds)SSDEntity
WorldToScreen(const idVec3 &worldPos)SSDEntity
WriteAsteroids(idFile *savefile)SSDAsteroidstatic
WriteToSaveGame(idFile *savefile)SSDAsteroidvirtual
~SSDAsteroid()SSDAsteroid
~SSDEntity()SSDEntityvirtual
~SSDMover()SSDMovervirtual