This is the complete list of members for SSDAstronaut, including all inherited members.
astronautPool | SSDAstronaut | protectedstatic |
currentTime | SSDEntity | |
destroyed | SSDEntity | |
DestroyEntity() | SSDEntity | virtual |
Draw(idDeviceContext *dc) | SSDEntity | virtual |
elapsed | SSDEntity | |
EntityInit() | SSDEntity | |
EntityUpdate() | SSDMover | virtual |
foreColor | SSDEntity | |
game | SSDEntity | |
GetNewAstronaut(idGameSSDWindow *_game, const idVec3 &startPosition, float _speed, float rotate, int _health) | SSDAstronaut | static |
GetSpecificAstronaut(int id) | SSDAstronaut | static |
health | SSDAstronaut | |
hitRadius | SSDEntity | |
HitTest(const idVec2 &pt) | SSDEntity | |
id | SSDEntity | |
Init(idGameSSDWindow *_game, const idVec3 &startPosition, float _speed, float rotate, int _health) | SSDAstronaut | |
inUse | SSDEntity | |
lastUpdate | SSDEntity | |
matColor | SSDEntity | |
material | SSDEntity | |
materialName | SSDEntity | |
MoverInit(const idVec3 &_speed, float _rotationSpeed) | SSDMover | |
noHit | SSDEntity | |
noPlayerDamage | SSDEntity | |
OnHit(int key) | SSDEntity | inlinevirtual |
OnStrikePlayer() | SSDEntity | inlinevirtual |
position | SSDEntity | |
radius | SSDEntity | |
ReadAstronauts(idFile *savefile, idGameSSDWindow *_game) | SSDAstronaut | static |
ReadFromSaveGame(idFile *savefile, idGameSSDWindow *_game) | SSDAstronaut | virtual |
rotation | SSDEntity | |
rotationSpeed | SSDMover | |
ScreenToWorld(const idVec3 &screenPos) | SSDEntity | |
SetGame(idGameSSDWindow *_game) | SSDEntity | |
SetMaterial(const char *_name) | SSDEntity | |
SetPosition(const idVec3 &_position) | SSDEntity | |
SetRadius(float _radius, float _hitFactor=1.0f) | SSDEntity | |
SetRotation(float _rotation) | SSDEntity | |
SetSize(const idVec2 &_size) | SSDEntity | |
size | SSDEntity | |
speed | SSDMover | |
SSDAstronaut() | SSDAstronaut | |
SSDEntity() | SSDEntity | |
SSDMover() | SSDMover | |
text | SSDEntity | |
textScale | SSDEntity | |
type | SSDEntity | |
Update() | SSDEntity | |
WorldToScreen(const idBounds worldBounds) | SSDEntity | |
WorldToScreen(const idVec3 &worldPos) | SSDEntity | |
WriteAstronauts(idFile *savefile) | SSDAstronaut | static |
WriteToSaveGame(idFile *savefile) | SSDAstronaut | virtual |
~SSDAstronaut() | SSDAstronaut | |
~SSDEntity() | SSDEntity | virtual |
~SSDMover() | SSDMover | virtual |