doom3-gpl
Doom 3 GPL source release
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SSDAstronaut Member List

This is the complete list of members for SSDAstronaut, including all inherited members.

astronautPoolSSDAstronautprotectedstatic
currentTimeSSDEntity
destroyedSSDEntity
DestroyEntity()SSDEntityvirtual
Draw(idDeviceContext *dc)SSDEntityvirtual
elapsedSSDEntity
EntityInit()SSDEntity
EntityUpdate()SSDMovervirtual
foreColorSSDEntity
gameSSDEntity
GetNewAstronaut(idGameSSDWindow *_game, const idVec3 &startPosition, float _speed, float rotate, int _health)SSDAstronautstatic
GetSpecificAstronaut(int id)SSDAstronautstatic
healthSSDAstronaut
hitRadiusSSDEntity
HitTest(const idVec2 &pt)SSDEntity
idSSDEntity
Init(idGameSSDWindow *_game, const idVec3 &startPosition, float _speed, float rotate, int _health)SSDAstronaut
inUseSSDEntity
lastUpdateSSDEntity
matColorSSDEntity
materialSSDEntity
materialNameSSDEntity
MoverInit(const idVec3 &_speed, float _rotationSpeed)SSDMover
noHitSSDEntity
noPlayerDamageSSDEntity
OnHit(int key)SSDEntityinlinevirtual
OnStrikePlayer()SSDEntityinlinevirtual
positionSSDEntity
radiusSSDEntity
ReadAstronauts(idFile *savefile, idGameSSDWindow *_game)SSDAstronautstatic
ReadFromSaveGame(idFile *savefile, idGameSSDWindow *_game)SSDAstronautvirtual
rotationSSDEntity
rotationSpeedSSDMover
ScreenToWorld(const idVec3 &screenPos)SSDEntity
SetGame(idGameSSDWindow *_game)SSDEntity
SetMaterial(const char *_name)SSDEntity
SetPosition(const idVec3 &_position)SSDEntity
SetRadius(float _radius, float _hitFactor=1.0f)SSDEntity
SetRotation(float _rotation)SSDEntity
SetSize(const idVec2 &_size)SSDEntity
sizeSSDEntity
speedSSDMover
SSDAstronaut()SSDAstronaut
SSDEntity()SSDEntity
SSDMover()SSDMover
textSSDEntity
textScaleSSDEntity
typeSSDEntity
Update()SSDEntity
WorldToScreen(const idBounds worldBounds)SSDEntity
WorldToScreen(const idVec3 &worldPos)SSDEntity
WriteAstronauts(idFile *savefile)SSDAstronautstatic
WriteToSaveGame(idFile *savefile)SSDAstronautvirtual
~SSDAstronaut()SSDAstronaut
~SSDEntity()SSDEntityvirtual
~SSDMover()SSDMovervirtual