doom3-gpl
Doom 3 GPL source release
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#include <GameSSDWindow.h>
Static Public Member Functions | |
static SSDAstronaut * | GetNewAstronaut (idGameSSDWindow *_game, const idVec3 &startPosition, float _speed, float rotate, int _health) |
static SSDAstronaut * | GetSpecificAstronaut (int id) |
static void | WriteAstronauts (idFile *savefile) |
static void | ReadAstronauts (idFile *savefile, idGameSSDWindow *_game) |
Public Attributes | |
int | health |
Public Attributes inherited from SSDMover | |
idVec3 | speed |
float | rotationSpeed |
Public Attributes inherited from SSDEntity | |
int | type |
int | id |
idStr | materialName |
const idMaterial * | material |
idVec3 | position |
idVec2 | size |
float | radius |
float | hitRadius |
float | rotation |
idVec4 | matColor |
idStr | text |
float | textScale |
idVec4 | foreColor |
idGameSSDWindow * | game |
int | currentTime |
int | lastUpdate |
int | elapsed |
bool | destroyed |
bool | noHit |
bool | noPlayerDamage |
bool | inUse |
Static Protected Attributes | |
static SSDAstronaut | astronautPool [MAX_ASTRONAUT] |
Definition at line 201 of file GameSSDWindow.h.
SSDAstronaut::SSDAstronaut | ( | ) |
Definition at line 497 of file GameSSDWindow.cpp.
SSDAstronaut::~SSDAstronaut | ( | ) |
Definition at line 500 of file GameSSDWindow.cpp.
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static |
Definition at line 533 of file GameSSDWindow.cpp.
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static |
Definition at line 545 of file GameSSDWindow.cpp.
void SSDAstronaut::Init | ( | idGameSSDWindow * | _game, |
const idVec3 & | startPosition, | ||
float | _speed, | ||
float | rotate, | ||
int | _health | ||
) |
Definition at line 515 of file GameSSDWindow.cpp.
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static |
Definition at line 566 of file GameSSDWindow.cpp.
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virtual |
Reimplemented from SSDMover.
Definition at line 509 of file GameSSDWindow.cpp.
Definition at line 550 of file GameSSDWindow.cpp.
Reimplemented from SSDMover.
Definition at line 503 of file GameSSDWindow.cpp.
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staticprotected |
Definition at line 222 of file GameSSDWindow.h.
int SSDAstronaut::health |
Definition at line 205 of file GameSSDWindow.h.