doom3-gpl
Doom 3 GPL source release
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#include <GameEdit.h>
Public Member Functions | |
idEditEntities (void) | |
bool | SelectEntity (const idVec3 &origin, const idVec3 &dir, const idEntity *skip) |
void | AddSelectedEntity (idEntity *ent) |
void | RemoveSelectedEntity (idEntity *ent) |
void | ClearSelectedEntities (void) |
void | DisplayEntities (void) |
bool | EntityIsSelectable (idEntity *ent, idVec4 *color=NULL, idStr *text=NULL) |
Private Attributes | |
int | nextSelectTime |
idList< selectedTypeInfo_t > | selectableEntityClasses |
idList< idEntity * > | selectedEntities |
Definition at line 104 of file GameEdit.h.
idEditEntities::idEditEntities | ( | void | ) |
Definition at line 413 of file GameEdit.cpp.
Definition at line 462 of file GameEdit.cpp.
Definition at line 483 of file GameEdit.cpp.
Definition at line 532 of file GameEdit.cpp.
bool idEditEntities::EntityIsSelectable | ( | idEntity * | ent, |
idVec4 * | color = NULL , |
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idStr * | text = NULL |
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) |
Definition at line 499 of file GameEdit.cpp.
Definition at line 472 of file GameEdit.cpp.
bool idEditEntities::SelectEntity | ( | const idVec3 & | origin, |
const idVec3 & | dir, | ||
const idEntity * | skip | ||
) |
Definition at line 423 of file GameEdit.cpp.
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private |
Definition at line 114 of file GameEdit.h.
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private |
Definition at line 115 of file GameEdit.h.
Definition at line 116 of file GameEdit.h.