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doom3-gpl
Doom 3 GPL source release
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#include <GameEdit.h>
Public Member Functions | |
| idEditEntities (void) | |
| bool | SelectEntity (const idVec3 &origin, const idVec3 &dir, const idEntity *skip) |
| void | AddSelectedEntity (idEntity *ent) |
| void | RemoveSelectedEntity (idEntity *ent) |
| void | ClearSelectedEntities (void) |
| void | DisplayEntities (void) |
| bool | EntityIsSelectable (idEntity *ent, idVec4 *color=NULL, idStr *text=NULL) |
Private Attributes | |
| int | nextSelectTime |
| idList< selectedTypeInfo_t > | selectableEntityClasses |
| idList< idEntity * > | selectedEntities |
Definition at line 104 of file GameEdit.h.
| idEditEntities::idEditEntities | ( | void | ) |
Definition at line 413 of file GameEdit.cpp.
Definition at line 462 of file GameEdit.cpp.
Definition at line 483 of file GameEdit.cpp.
Definition at line 532 of file GameEdit.cpp.
| bool idEditEntities::EntityIsSelectable | ( | idEntity * | ent, |
| idVec4 * | color = NULL, |
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| idStr * | text = NULL |
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| ) |
Definition at line 499 of file GameEdit.cpp.
Definition at line 472 of file GameEdit.cpp.
| bool idEditEntities::SelectEntity | ( | const idVec3 & | origin, |
| const idVec3 & | dir, | ||
| const idEntity * | skip | ||
| ) |
Definition at line 423 of file GameEdit.cpp.
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private |
Definition at line 114 of file GameEdit.h.
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private |
Definition at line 115 of file GameEdit.h.
Definition at line 116 of file GameEdit.h.
1.8.6.