29 #ifndef __GAME_EDIT_H__
30 #define __GAME_EDIT_H__
idList< selectedTypeInfo_t > selectableEntityClasses
void UnbindSelected(void)
type * GetEntity(void) const
idEntity * GetSelected(void) const
struct selectedTypeInfo_s selectedTypeInfo_t
void DeleteSelected(void)
idEntityPtr< idEntity > selected
void DisplayEntities(void)
void RemoveSelectedEntity(idEntity *ent)
void SetSelected(idEntity *ent)
void Update(idPlayer *player)
bool SelectEntity(const idVec3 &origin, const idVec3 &dir, const idEntity *skip)
void AddSelectedEntity(idEntity *ent)
idList< idEntity * > selectedEntities
bool EntityIsSelectable(idEntity *ent, idVec4 *color=NULL, idStr *text=NULL)
CLASS_PROTOTYPE(idCursor3D)
idEntityPtr< idEntity > dragEnt
void ClearSelectedEntities(void)