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GameEdit.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __GAME_EDIT_H__
30 #define __GAME_EDIT_H__
31 
32 
33 /*
34 ===============================================================================
35 
36  Ingame cursor.
37 
38 ===============================================================================
39 */
40 
41 class idCursor3D : public idEntity {
42 public:
44 
45  idCursor3D( void );
46  ~idCursor3D( void );
47 
48  void Spawn( void );
49  void Present( void );
50  void Think( void );
51 
54 };
55 
56 
57 /*
58 ===============================================================================
59 
60  Allows entities to be dragged through the world with physics.
61 
62 ===============================================================================
63 */
64 
65 class idDragEntity {
66 public:
67  idDragEntity( void );
68  ~idDragEntity( void );
69 
70  void Clear();
71  void Update( idPlayer *player );
72  void SetSelected( idEntity *ent );
73  idEntity * GetSelected( void ) const { return selected.GetEntity(); }
74  void DeleteSelected( void );
75  void BindSelected( void );
76  void UnbindSelected( void );
77 
78 private:
79  idEntityPtr<idEntity> dragEnt; // entity being dragged
80  jointHandle_t joint; // joint being dragged
81  int id; // id of body being dragged
82  idVec3 localEntityPoint; // dragged point in entity space
83  idVec3 localPlayerPoint; // dragged point in player space
84  idStr bodyName; // name of the body being dragged
85  idCursor3D * cursor; // cursor entity
86  idEntityPtr<idEntity> selected; // last dragged entity
87 
88  void StopDrag( void );
89 };
90 
91 
92 /*
93 ===============================================================================
94 
95  Handles ingame entity editing.
96 
97 ===============================================================================
98 */
99 typedef struct selectedTypeInfo_s {
103 
105 public:
106  idEditEntities( void );
107  bool SelectEntity( const idVec3 &origin, const idVec3 &dir, const idEntity *skip );
108  void AddSelectedEntity( idEntity *ent );
109  void RemoveSelectedEntity( idEntity *ent );
110  void ClearSelectedEntities( void );
111  void DisplayEntities( void );
112  bool EntityIsSelectable( idEntity *ent, idVec4 *color = NULL, idStr *text = NULL );
113 private:
117 };
118 
119 #endif /* !__GAME_EDIT_H__ */
idList< selectedTypeInfo_t > selectableEntityClasses
Definition: GameEdit.h:115
jointHandle_t
Definition: Model.h:156
idTypeInfo * typeInfo
Definition: GameEdit.h:100
byte color[4]
Definition: MegaTexture.cpp:54
void Clear()
Definition: GameEdit.cpp:140
void UnbindSelected(void)
Definition: GameEdit.cpp:373
~idCursor3D(void)
Definition: GameEdit.cpp:60
void Spawn(void)
Definition: GameEdit.cpp:68
type * GetEntity(void) const
Definition: Game_local.h:695
void Think(void)
Definition: GameEdit.cpp:94
idEntity * GetSelected(void) const
Definition: GameEdit.h:73
struct selectedTypeInfo_s selectedTypeInfo_t
void DeleteSelected(void)
Definition: GameEdit.cpp:306
idVec3 localEntityPoint
Definition: GameEdit.h:82
idCursor3D * cursor
Definition: GameEdit.h:85
idVec3 draggedPosition
Definition: GameEdit.h:53
idEntityPtr< idEntity > selected
Definition: GameEdit.h:86
Definition: Vector.h:316
void DisplayEntities(void)
Definition: GameEdit.cpp:532
idEditEntities(void)
Definition: GameEdit.cpp:413
idDragEntity(void)
Definition: GameEdit.cpp:117
void StopDrag(void)
Definition: GameEdit.cpp:155
idForce_Drag drag
Definition: GameEdit.h:52
idVec3 localPlayerPoint
Definition: GameEdit.h:83
void RemoveSelectedEntity(idEntity *ent)
Definition: GameEdit.cpp:472
void Present(void)
Definition: GameEdit.cpp:76
Definition: Vector.h:808
void SetSelected(idEntity *ent)
Definition: GameEdit.cpp:296
idStr bodyName
Definition: GameEdit.h:84
#define NULL
Definition: Lib.h:88
void Update(idPlayer *player)
Definition: GameEdit.cpp:167
bool SelectEntity(const idVec3 &origin, const idVec3 &dir, const idEntity *skip)
Definition: GameEdit.cpp:423
jointHandle_t joint
Definition: GameEdit.h:80
void AddSelectedEntity(idEntity *ent)
Definition: GameEdit.cpp:462
idList< idEntity * > selectedEntities
Definition: GameEdit.h:116
bool EntityIsSelectable(idEntity *ent, idVec4 *color=NULL, idStr *text=NULL)
Definition: GameEdit.cpp:499
~idDragEntity(void)
Definition: GameEdit.cpp:127
Definition: Str.h:116
CLASS_PROTOTYPE(idCursor3D)
idEntityPtr< idEntity > dragEnt
Definition: GameEdit.h:79
void ClearSelectedEntities(void)
Definition: GameEdit.cpp:483
void BindSelected(void)
Definition: GameEdit.cpp:317
idCursor3D(void)
Definition: GameEdit.cpp:51
Definition: List.h:84
int nextSelectTime
Definition: GameEdit.h:114