This is the complete list of members for idIK_Reach, including all inherited members.
animator | idIK | protected |
ClearJointMods(void) | idIK_Reach | virtual |
dirJoints | idIK_Reach | private |
elbowForward | idIK_Reach | private |
elbowJoints | idIK_Reach | private |
enabledArms | idIK_Reach | private |
Evaluate(void) | idIK_Reach | virtual |
GetBoneAxis(const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, idMat3 &axis) | idIK | |
handJoints | idIK_Reach | private |
idIK(void) | idIK | |
idIK_Reach(void) | idIK_Reach | |
ik_activate | idIK | protected |
Init(idEntity *self, const char *anim, const idVec3 &modelOffset) | idIK_Reach | virtual |
initialized | idIK | protected |
IsInitialized(void) const | idIK | |
lowerArmLength | idIK_Reach | private |
lowerArmToElbowJoint | idIK_Reach | private |
MAX_ARMS | idIK_Reach | privatestatic |
modelOffset | idIK | protected |
modifiedAnim | idIK | protected |
numArms | idIK_Reach | private |
Restore(idRestoreGame *savefile) | idIK_Reach | |
Save(idSaveGame *savefile) const | idIK_Reach | |
self | idIK | protected |
shoulderForward | idIK_Reach | private |
shoulderJoints | idIK_Reach | private |
SolveTwoBones(const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, float len0, float len1, idVec3 &jointPos) | idIK | |
upperArmLength | idIK_Reach | private |
upperArmToShoulderJoint | idIK_Reach | private |
~idIK(void) | idIK | virtual |
~idIK_Reach(void) | idIK_Reach | virtual |