doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idPhysics_Player, including all inherited members.
ABSTRACT_PROTOTYPE(idPhysics) | idPhysics | |
idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
Accelerate(const idVec3 &wishdir, const float wishspeed, const float accel) | idPhysics_Player | private |
Activate(void) | idPhysics_Base | virtual |
ActivateContactEntities(void) | idPhysics_Base | protected |
AddContactEntitiesForContacts(void) | idPhysics_Base | protected |
AddContactEntity(idEntity *e) | idPhysics_Base | virtual |
AddForce(const int id, const idVec3 &point, const idVec3 &force) | idPhysics_Base | virtual |
AddGroundContacts(const idClipModel *clipModel) | idPhysics_Base | protected |
AirMove(void) | idPhysics_Player | private |
ApplyImpulse(const int id, const idVec3 &point, const idVec3 &impulse) | idPhysics_Player | virtual |
CallSpawn(void) | idClass | |
CancelEvents(const idEventDef *ev) | idClass | |
CheckDuck(void) | idPhysics_Player | private |
CheckGround(void) | idPhysics_Player | private |
CheckJump(void) | idPhysics_Player | private |
CheckLadder(void) | idPhysics_Player | private |
CheckWaterJump(void) | idPhysics_Player | private |
CLASS_PROTOTYPE(idPhysics_Player) | idPhysics_Player | |
idPhysics_Actor::CLASS_PROTOTYPE(idPhysics_Actor) | idPhysics_Actor | |
idPhysics_Base::CLASS_PROTOTYPE(idPhysics_Base) | idPhysics_Base | |
ClearContacts(void) | idPhysics_Base | virtual |
ClearPushedVelocity(void) | idPhysics_Player | |
ClipContents(const idClipModel *model) const | idPhysics_Actor | virtual |
clipMask | idPhysics_Base | protected |
clipModel | idPhysics_Actor | protected |
clipModelAxis | idPhysics_Actor | protected |
ClipRotation(trace_t &results, const idRotation &rotation, const idClipModel *model) const | idPhysics_Actor | virtual |
ClipTranslation(trace_t &results, const idVec3 &translation, const idClipModel *model) const | idPhysics_Actor | virtual |
CmdScale(const usercmd_t &cmd) const | idPhysics_Player | private |
command | idPhysics_Player | private |
contactEntities | idPhysics_Base | protected |
contacts | idPhysics_Base | protected |
CorrectAllSolid(trace_t &trace, int contents) | idPhysics_Player | private |
CreateInstance(const char *name) | idClass | static |
crouchSpeed | idPhysics_Player | private |
current | idPhysics_Player | private |
DeadMove(void) | idPhysics_Player | private |
debugLevel | idPhysics_Player | private |
DisableClip(void) | idPhysics_Actor | virtual |
DisplayInfo_f(const idCmdArgs &args) | idClass | static |
DrawVelocity(int id, float linearScale, float angularScale) const | idPhysics_Base | protected |
DropTimers(void) | idPhysics_Player | private |
EnableClip(void) | idPhysics_Actor | virtual |
Evaluate(int timeStepMSec, int endTimeMSec) | idPhysics_Player | virtual |
EvaluateContacts(void) | idPhysics_Actor | virtual |
Event_Remove(void) | idClass | |
FindUninitializedMemory(void) | idClass | |
FlyMove(void) | idPhysics_Player | private |
framemsec | idPhysics_Player | private |
frametime | idPhysics_Player | private |
Friction(void) | idPhysics_Player | private |
GetAbsBounds(int id=-1) const | idPhysics_Actor | virtual |
GetAngularEndTime(void) const | idPhysics_Base | virtual |
GetAngularVelocity(int id=0) const | idPhysics_Base | virtual |
GetAxis(int id=0) const | idPhysics_Actor | virtual |
GetBlockingEntity(void) const | idPhysics_Base | virtual |
GetBlockingInfo(void) const | idPhysics_Base | virtual |
GetBounds(int id=-1) const | idPhysics_Actor | virtual |
GetClass(const char *name) | idClass | static |
GetClassname(void) const | idClass | |
GetClipMask(int id=-1) const | idPhysics_Base | virtual |
GetClipModel(int id=0) const | idPhysics_Actor | virtual |
GetContact(int num) const | idPhysics_Base | virtual |
GetContents(int id=-1) const | idPhysics_Actor | virtual |
GetGravity(void) const | idPhysics_Base | virtual |
GetGravityAxis(void) const | idPhysics_Actor | |
GetGravityNormal(void) const | idPhysics_Base | virtual |
GetGroundEntity(void) const | idPhysics_Actor | |
GetImpactInfo(const int id, const idVec3 &point, impactInfo_t *info) const | idPhysics_Player | virtual |
GetLinearEndTime(void) const | idPhysics_Base | virtual |
GetLinearVelocity(int id=0) const | idPhysics_Player | virtual |
GetMass(int id=-1) const | idPhysics_Actor | virtual |
GetMasterDeltaYaw(void) const | idPhysics_Actor | |
GetMaxStepHeight(void) const | idPhysics_Player | |
GetNumClipModels(void) const | idPhysics_Actor | virtual |
GetNumContacts(void) const | idPhysics_Base | virtual |
GetNumTypes(void) | idClass | inlinestatic |
GetOrigin(int id=0) const | idPhysics_Actor | virtual |
GetPushedAngularVelocity(const int id=0) const | idPhysics_Base | virtual |
GetPushedLinearVelocity(const int id=0) const | idPhysics_Player | virtual |
GetRestStartTime(void) const | idPhysics_Player | virtual |
GetStepUp(void) const | idPhysics_Player | |
GetSuperclass(void) const | idClass | |
GetTime(void) const | idPhysics_Player | virtual |
GetType(int num) | idClass | static |
GetTypeNumBits(void) | idClass | inlinestatic |
GetWaterLevel(void) const | idPhysics_Player | |
GetWaterType(void) const | idPhysics_Player | |
gravityNormal | idPhysics_Base | protected |
gravityVector | idPhysics_Base | protected |
groundEntityPtr | idPhysics_Actor | protected |
groundMaterial | idPhysics_Player | private |
groundPlane | idPhysics_Player | private |
groundTrace | idPhysics_Player | private |
HasGroundContacts(void) const | idPhysics_Base | virtual |
HasJumped(void) const | idPhysics_Player | |
HasSteppedUp(void) const | idPhysics_Player | |
idPhysics_Actor(void) | idPhysics_Actor | |
idPhysics_Base(void) | idPhysics_Base | |
idPhysics_Player(void) | idPhysics_Player | |
Init(void) | idClass | static |
invMass | idPhysics_Actor | protected |
IsAtRest(void) const | idPhysics_Player | virtual |
IsCrouching(void) const | idPhysics_Player | |
IsGroundClipModel(int entityNum, int id) const | idPhysics_Base | virtual |
IsGroundEntity(int entityNum) const | idPhysics_Base | virtual |
IsOutsideWorld(void) const | idPhysics_Base | protected |
IsPushable(void) const | idPhysics_Actor | virtual |
IsType(const idTypeInfo &c) const | idClass | |
ladder | idPhysics_Player | private |
LadderMove(void) | idPhysics_Player | private |
ladderNormal | idPhysics_Player | private |
LinkClip(void) | idPhysics_Actor | virtual |
ListClasses_f(const idCmdArgs &args) | idClass | static |
mass | idPhysics_Actor | protected |
masterDeltaYaw | idPhysics_Actor | protected |
masterEntity | idPhysics_Actor | protected |
masterYaw | idPhysics_Actor | protected |
maxJumpHeight | idPhysics_Player | private |
maxStepHeight | idPhysics_Player | private |
MovePlayer(int msec) | idPhysics_Player | private |
NoclipMove(void) | idPhysics_Player | private |
OnLadder(void) const | idPhysics_Player | |
operator delete(void *) | idClass | |
operator delete(void *, int, int, char *, int) | idClass | |
operator new(size_t) | idClass | |
operator new(size_t s, int, int, char *, int) | idClass | |
PlayerGetOrigin(void) const | idPhysics_Player | |
playerSpeed | idPhysics_Player | private |
PostEventMS(const idEventDef *ev, int time) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostEventSec(const idEventDef *ev, float time) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
ProcessEvent(const idEventDef *ev) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
PutToRest(void) | idPhysics_Base | virtual |
ReadFromSnapshot(const idBitMsgDelta &msg) | idPhysics_Player | virtual |
RemoveContactEntity(idEntity *e) | idPhysics_Base | virtual |
RespondsTo(const idEventDef &ev) const | idClass | |
Restore(idRestoreGame *savefile) | idPhysics_Player | |
RestoreState(void) | idPhysics_Player | virtual |
Rotate(const idRotation &rotation, int id=-1) | idPhysics_Player | virtual |
Save(idSaveGame *savefile) const | idPhysics_Player | |
saved | idPhysics_Player | private |
SaveState(void) | idPhysics_Player | virtual |
self | idPhysics_Base | protected |
SetAngularVelocity(const idVec3 &newAngularVelocity, int id=0) | idPhysics_Base | virtual |
SetAxis(const idMat3 &newAxis, int id=-1) | idPhysics_Player | virtual |
SetClipBox(const idBounds &bounds, float density) | idPhysics | virtual |
SetClipMask(int mask, int id=-1) | idPhysics_Base | virtual |
SetClipModel(idClipModel *model, float density, int id=0, bool freeOld=true) | idPhysics_Actor | virtual |
SetClipModelAxis(void) | idPhysics_Actor | |
SetContents(int contents, int id=-1) | idPhysics_Actor | virtual |
SetDebugLevel(bool set) | idPhysics_Player | |
SetGravity(const idVec3 &newGravity) | idPhysics_Actor | virtual |
SetKnockBack(const int knockBackTime) | idPhysics_Player | |
SetLinearVelocity(const idVec3 &newLinearVelocity, int id=0) | idPhysics_Player | virtual |
SetMass(float mass, int id=-1) | idPhysics_Actor | virtual |
SetMaster(idEntity *master, const bool orientated=true) | idPhysics_Player | virtual |
SetMaxJumpHeight(const float newMaxJumpHeight) | idPhysics_Player | |
SetMaxStepHeight(const float newMaxStepHeight) | idPhysics_Player | |
SetMovementType(const pmtype_t type) | idPhysics_Player | |
SetOrigin(const idVec3 &newOrigin, int id=-1) | idPhysics_Player | virtual |
SetPlayerInput(const usercmd_t &cmd, const idAngles &newViewAngles) | idPhysics_Player | |
SetPushed(int deltaTime) | idPhysics_Player | virtual |
SetSelf(idEntity *e) | idPhysics_Base | virtual |
SetSpeed(const float newWalkSpeed, const float newCrouchSpeed) | idPhysics_Player | |
SetWaterLevel(void) | idPhysics_Player | private |
Shutdown(void) | idClass | static |
SlideMove(bool gravity, bool stepUp, bool stepDown, bool push) | idPhysics_Player | private |
SnapTimeToPhysicsFrame(int t) | idPhysics | static |
Spawn(void) | idClass | |
SpectatorMove(void) | idPhysics_Player | private |
Translate(const idVec3 &translation, int id=-1) | idPhysics_Player | virtual |
UnlinkClip(void) | idPhysics_Actor | virtual |
UpdateTime(int endTimeMSec) | idPhysics_Player | virtual |
viewAngles | idPhysics_Player | private |
viewForward | idPhysics_Player | private |
viewRight | idPhysics_Player | private |
walking | idPhysics_Player | private |
WalkMove(void) | idPhysics_Player | private |
walkSpeed | idPhysics_Player | private |
WaterJumpMove(void) | idPhysics_Player | private |
waterLevel | idPhysics_Player | private |
WaterMove(void) | idPhysics_Player | private |
waterType | idPhysics_Player | private |
WriteToSnapshot(idBitMsgDelta &msg) const | idPhysics_Player | virtual |
~idClass() | idClass | virtual |
~idPhysics(void) | idPhysics | virtual |
~idPhysics_Actor(void) | idPhysics_Actor | |
~idPhysics_Base(void) | idPhysics_Base |