doom3-gpl
Doom 3 GPL source release
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idPhysics_Player Member List

This is the complete list of members for idPhysics_Player, including all inherited members.

ABSTRACT_PROTOTYPE(idPhysics)idPhysics
idClass::ABSTRACT_PROTOTYPE(idClass)idClass
Accelerate(const idVec3 &wishdir, const float wishspeed, const float accel)idPhysics_Playerprivate
Activate(void)idPhysics_Basevirtual
ActivateContactEntities(void)idPhysics_Baseprotected
AddContactEntitiesForContacts(void)idPhysics_Baseprotected
AddContactEntity(idEntity *e)idPhysics_Basevirtual
AddForce(const int id, const idVec3 &point, const idVec3 &force)idPhysics_Basevirtual
AddGroundContacts(const idClipModel *clipModel)idPhysics_Baseprotected
AirMove(void)idPhysics_Playerprivate
ApplyImpulse(const int id, const idVec3 &point, const idVec3 &impulse)idPhysics_Playervirtual
CallSpawn(void)idClass
CancelEvents(const idEventDef *ev)idClass
CheckDuck(void)idPhysics_Playerprivate
CheckGround(void)idPhysics_Playerprivate
CheckJump(void)idPhysics_Playerprivate
CheckLadder(void)idPhysics_Playerprivate
CheckWaterJump(void)idPhysics_Playerprivate
CLASS_PROTOTYPE(idPhysics_Player)idPhysics_Player
idPhysics_Actor::CLASS_PROTOTYPE(idPhysics_Actor)idPhysics_Actor
idPhysics_Base::CLASS_PROTOTYPE(idPhysics_Base)idPhysics_Base
ClearContacts(void)idPhysics_Basevirtual
ClearPushedVelocity(void)idPhysics_Player
ClipContents(const idClipModel *model) const idPhysics_Actorvirtual
clipMaskidPhysics_Baseprotected
clipModelidPhysics_Actorprotected
clipModelAxisidPhysics_Actorprotected
ClipRotation(trace_t &results, const idRotation &rotation, const idClipModel *model) const idPhysics_Actorvirtual
ClipTranslation(trace_t &results, const idVec3 &translation, const idClipModel *model) const idPhysics_Actorvirtual
CmdScale(const usercmd_t &cmd) const idPhysics_Playerprivate
commandidPhysics_Playerprivate
contactEntitiesidPhysics_Baseprotected
contactsidPhysics_Baseprotected
CorrectAllSolid(trace_t &trace, int contents)idPhysics_Playerprivate
CreateInstance(const char *name)idClassstatic
crouchSpeedidPhysics_Playerprivate
currentidPhysics_Playerprivate
DeadMove(void)idPhysics_Playerprivate
debugLevelidPhysics_Playerprivate
DisableClip(void)idPhysics_Actorvirtual
DisplayInfo_f(const idCmdArgs &args)idClassstatic
DrawVelocity(int id, float linearScale, float angularScale) const idPhysics_Baseprotected
DropTimers(void)idPhysics_Playerprivate
EnableClip(void)idPhysics_Actorvirtual
Evaluate(int timeStepMSec, int endTimeMSec)idPhysics_Playervirtual
EvaluateContacts(void)idPhysics_Actorvirtual
Event_Remove(void)idClass
FindUninitializedMemory(void)idClass
FlyMove(void)idPhysics_Playerprivate
framemsecidPhysics_Playerprivate
frametimeidPhysics_Playerprivate
Friction(void)idPhysics_Playerprivate
GetAbsBounds(int id=-1) const idPhysics_Actorvirtual
GetAngularEndTime(void) const idPhysics_Basevirtual
GetAngularVelocity(int id=0) const idPhysics_Basevirtual
GetAxis(int id=0) const idPhysics_Actorvirtual
GetBlockingEntity(void) const idPhysics_Basevirtual
GetBlockingInfo(void) const idPhysics_Basevirtual
GetBounds(int id=-1) const idPhysics_Actorvirtual
GetClass(const char *name)idClassstatic
GetClassname(void) const idClass
GetClipMask(int id=-1) const idPhysics_Basevirtual
GetClipModel(int id=0) const idPhysics_Actorvirtual
GetContact(int num) const idPhysics_Basevirtual
GetContents(int id=-1) const idPhysics_Actorvirtual
GetGravity(void) const idPhysics_Basevirtual
GetGravityAxis(void) const idPhysics_Actor
GetGravityNormal(void) const idPhysics_Basevirtual
GetGroundEntity(void) const idPhysics_Actor
GetImpactInfo(const int id, const idVec3 &point, impactInfo_t *info) const idPhysics_Playervirtual
GetLinearEndTime(void) const idPhysics_Basevirtual
GetLinearVelocity(int id=0) const idPhysics_Playervirtual
GetMass(int id=-1) const idPhysics_Actorvirtual
GetMasterDeltaYaw(void) const idPhysics_Actor
GetMaxStepHeight(void) const idPhysics_Player
GetNumClipModels(void) const idPhysics_Actorvirtual
GetNumContacts(void) const idPhysics_Basevirtual
GetNumTypes(void)idClassinlinestatic
GetOrigin(int id=0) const idPhysics_Actorvirtual
GetPushedAngularVelocity(const int id=0) const idPhysics_Basevirtual
GetPushedLinearVelocity(const int id=0) const idPhysics_Playervirtual
GetRestStartTime(void) const idPhysics_Playervirtual
GetStepUp(void) const idPhysics_Player
GetSuperclass(void) const idClass
GetTime(void) const idPhysics_Playervirtual
GetType(int num)idClassstatic
GetTypeNumBits(void)idClassinlinestatic
GetWaterLevel(void) const idPhysics_Player
GetWaterType(void) const idPhysics_Player
gravityNormalidPhysics_Baseprotected
gravityVectoridPhysics_Baseprotected
groundEntityPtridPhysics_Actorprotected
groundMaterialidPhysics_Playerprivate
groundPlaneidPhysics_Playerprivate
groundTraceidPhysics_Playerprivate
HasGroundContacts(void) const idPhysics_Basevirtual
HasJumped(void) const idPhysics_Player
HasSteppedUp(void) const idPhysics_Player
idPhysics_Actor(void)idPhysics_Actor
idPhysics_Base(void)idPhysics_Base
idPhysics_Player(void)idPhysics_Player
Init(void)idClassstatic
invMassidPhysics_Actorprotected
IsAtRest(void) const idPhysics_Playervirtual
IsCrouching(void) const idPhysics_Player
IsGroundClipModel(int entityNum, int id) const idPhysics_Basevirtual
IsGroundEntity(int entityNum) const idPhysics_Basevirtual
IsOutsideWorld(void) const idPhysics_Baseprotected
IsPushable(void) const idPhysics_Actorvirtual
IsType(const idTypeInfo &c) const idClass
ladderidPhysics_Playerprivate
LadderMove(void)idPhysics_Playerprivate
ladderNormalidPhysics_Playerprivate
LinkClip(void)idPhysics_Actorvirtual
ListClasses_f(const idCmdArgs &args)idClassstatic
massidPhysics_Actorprotected
masterDeltaYawidPhysics_Actorprotected
masterEntityidPhysics_Actorprotected
masterYawidPhysics_Actorprotected
maxJumpHeightidPhysics_Playerprivate
maxStepHeightidPhysics_Playerprivate
MovePlayer(int msec)idPhysics_Playerprivate
NoclipMove(void)idPhysics_Playerprivate
OnLadder(void) const idPhysics_Player
operator delete(void *)idClass
operator delete(void *, int, int, char *, int)idClass
operator new(size_t)idClass
operator new(size_t s, int, int, char *, int)idClass
PlayerGetOrigin(void) const idPhysics_Player
playerSpeedidPhysics_Playerprivate
PostEventMS(const idEventDef *ev, int time)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
PostEventSec(const idEventDef *ev, float time)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
ProcessEvent(const idEventDef *ev)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
ProcessEventArgPtr(const idEventDef *ev, int *data)idClass
PutToRest(void)idPhysics_Basevirtual
ReadFromSnapshot(const idBitMsgDelta &msg)idPhysics_Playervirtual
RemoveContactEntity(idEntity *e)idPhysics_Basevirtual
RespondsTo(const idEventDef &ev) const idClass
Restore(idRestoreGame *savefile)idPhysics_Player
RestoreState(void)idPhysics_Playervirtual
Rotate(const idRotation &rotation, int id=-1)idPhysics_Playervirtual
Save(idSaveGame *savefile) const idPhysics_Player
savedidPhysics_Playerprivate
SaveState(void)idPhysics_Playervirtual
selfidPhysics_Baseprotected
SetAngularVelocity(const idVec3 &newAngularVelocity, int id=0)idPhysics_Basevirtual
SetAxis(const idMat3 &newAxis, int id=-1)idPhysics_Playervirtual
SetClipBox(const idBounds &bounds, float density)idPhysicsvirtual
SetClipMask(int mask, int id=-1)idPhysics_Basevirtual
SetClipModel(idClipModel *model, float density, int id=0, bool freeOld=true)idPhysics_Actorvirtual
SetClipModelAxis(void)idPhysics_Actor
SetContents(int contents, int id=-1)idPhysics_Actorvirtual
SetDebugLevel(bool set)idPhysics_Player
SetGravity(const idVec3 &newGravity)idPhysics_Actorvirtual
SetKnockBack(const int knockBackTime)idPhysics_Player
SetLinearVelocity(const idVec3 &newLinearVelocity, int id=0)idPhysics_Playervirtual
SetMass(float mass, int id=-1)idPhysics_Actorvirtual
SetMaster(idEntity *master, const bool orientated=true)idPhysics_Playervirtual
SetMaxJumpHeight(const float newMaxJumpHeight)idPhysics_Player
SetMaxStepHeight(const float newMaxStepHeight)idPhysics_Player
SetMovementType(const pmtype_t type)idPhysics_Player
SetOrigin(const idVec3 &newOrigin, int id=-1)idPhysics_Playervirtual
SetPlayerInput(const usercmd_t &cmd, const idAngles &newViewAngles)idPhysics_Player
SetPushed(int deltaTime)idPhysics_Playervirtual
SetSelf(idEntity *e)idPhysics_Basevirtual
SetSpeed(const float newWalkSpeed, const float newCrouchSpeed)idPhysics_Player
SetWaterLevel(void)idPhysics_Playerprivate
Shutdown(void)idClassstatic
SlideMove(bool gravity, bool stepUp, bool stepDown, bool push)idPhysics_Playerprivate
SnapTimeToPhysicsFrame(int t)idPhysicsstatic
Spawn(void)idClass
SpectatorMove(void)idPhysics_Playerprivate
Translate(const idVec3 &translation, int id=-1)idPhysics_Playervirtual
UnlinkClip(void)idPhysics_Actorvirtual
UpdateTime(int endTimeMSec)idPhysics_Playervirtual
viewAnglesidPhysics_Playerprivate
viewForwardidPhysics_Playerprivate
viewRightidPhysics_Playerprivate
walkingidPhysics_Playerprivate
WalkMove(void)idPhysics_Playerprivate
walkSpeedidPhysics_Playerprivate
WaterJumpMove(void)idPhysics_Playerprivate
waterLevelidPhysics_Playerprivate
WaterMove(void)idPhysics_Playerprivate
waterTypeidPhysics_Playerprivate
WriteToSnapshot(idBitMsgDelta &msg) const idPhysics_Playervirtual
~idClass()idClassvirtual
~idPhysics(void)idPhysicsvirtual
~idPhysics_Actor(void)idPhysics_Actor
~idPhysics_Base(void)idPhysics_Base