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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idPhysics_Player, including all inherited members.
| ABSTRACT_PROTOTYPE(idPhysics) | idPhysics | |
| idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
| Accelerate(const idVec3 &wishdir, const float wishspeed, const float accel) | idPhysics_Player | private |
| Activate(void) | idPhysics_Base | virtual |
| ActivateContactEntities(void) | idPhysics_Base | protected |
| AddContactEntitiesForContacts(void) | idPhysics_Base | protected |
| AddContactEntity(idEntity *e) | idPhysics_Base | virtual |
| AddForce(const int id, const idVec3 &point, const idVec3 &force) | idPhysics_Base | virtual |
| AddGroundContacts(const idClipModel *clipModel) | idPhysics_Base | protected |
| AirMove(void) | idPhysics_Player | private |
| ApplyImpulse(const int id, const idVec3 &point, const idVec3 &impulse) | idPhysics_Player | virtual |
| CallSpawn(void) | idClass | |
| CancelEvents(const idEventDef *ev) | idClass | |
| CheckDuck(void) | idPhysics_Player | private |
| CheckGround(void) | idPhysics_Player | private |
| CheckJump(void) | idPhysics_Player | private |
| CheckLadder(void) | idPhysics_Player | private |
| CheckWaterJump(void) | idPhysics_Player | private |
| CLASS_PROTOTYPE(idPhysics_Player) | idPhysics_Player | |
| idPhysics_Actor::CLASS_PROTOTYPE(idPhysics_Actor) | idPhysics_Actor | |
| idPhysics_Base::CLASS_PROTOTYPE(idPhysics_Base) | idPhysics_Base | |
| ClearContacts(void) | idPhysics_Base | virtual |
| ClearPushedVelocity(void) | idPhysics_Player | |
| ClipContents(const idClipModel *model) const | idPhysics_Actor | virtual |
| clipMask | idPhysics_Base | protected |
| clipModel | idPhysics_Actor | protected |
| clipModelAxis | idPhysics_Actor | protected |
| ClipRotation(trace_t &results, const idRotation &rotation, const idClipModel *model) const | idPhysics_Actor | virtual |
| ClipTranslation(trace_t &results, const idVec3 &translation, const idClipModel *model) const | idPhysics_Actor | virtual |
| CmdScale(const usercmd_t &cmd) const | idPhysics_Player | private |
| command | idPhysics_Player | private |
| contactEntities | idPhysics_Base | protected |
| contacts | idPhysics_Base | protected |
| CorrectAllSolid(trace_t &trace, int contents) | idPhysics_Player | private |
| CreateInstance(const char *name) | idClass | static |
| crouchSpeed | idPhysics_Player | private |
| current | idPhysics_Player | private |
| DeadMove(void) | idPhysics_Player | private |
| debugLevel | idPhysics_Player | private |
| DisableClip(void) | idPhysics_Actor | virtual |
| DisplayInfo_f(const idCmdArgs &args) | idClass | static |
| DrawVelocity(int id, float linearScale, float angularScale) const | idPhysics_Base | protected |
| DropTimers(void) | idPhysics_Player | private |
| EnableClip(void) | idPhysics_Actor | virtual |
| Evaluate(int timeStepMSec, int endTimeMSec) | idPhysics_Player | virtual |
| EvaluateContacts(void) | idPhysics_Actor | virtual |
| Event_Remove(void) | idClass | |
| FindUninitializedMemory(void) | idClass | |
| FlyMove(void) | idPhysics_Player | private |
| framemsec | idPhysics_Player | private |
| frametime | idPhysics_Player | private |
| Friction(void) | idPhysics_Player | private |
| GetAbsBounds(int id=-1) const | idPhysics_Actor | virtual |
| GetAngularEndTime(void) const | idPhysics_Base | virtual |
| GetAngularVelocity(int id=0) const | idPhysics_Base | virtual |
| GetAxis(int id=0) const | idPhysics_Actor | virtual |
| GetBlockingEntity(void) const | idPhysics_Base | virtual |
| GetBlockingInfo(void) const | idPhysics_Base | virtual |
| GetBounds(int id=-1) const | idPhysics_Actor | virtual |
| GetClass(const char *name) | idClass | static |
| GetClassname(void) const | idClass | |
| GetClipMask(int id=-1) const | idPhysics_Base | virtual |
| GetClipModel(int id=0) const | idPhysics_Actor | virtual |
| GetContact(int num) const | idPhysics_Base | virtual |
| GetContents(int id=-1) const | idPhysics_Actor | virtual |
| GetGravity(void) const | idPhysics_Base | virtual |
| GetGravityAxis(void) const | idPhysics_Actor | |
| GetGravityNormal(void) const | idPhysics_Base | virtual |
| GetGroundEntity(void) const | idPhysics_Actor | |
| GetImpactInfo(const int id, const idVec3 &point, impactInfo_t *info) const | idPhysics_Player | virtual |
| GetLinearEndTime(void) const | idPhysics_Base | virtual |
| GetLinearVelocity(int id=0) const | idPhysics_Player | virtual |
| GetMass(int id=-1) const | idPhysics_Actor | virtual |
| GetMasterDeltaYaw(void) const | idPhysics_Actor | |
| GetMaxStepHeight(void) const | idPhysics_Player | |
| GetNumClipModels(void) const | idPhysics_Actor | virtual |
| GetNumContacts(void) const | idPhysics_Base | virtual |
| GetNumTypes(void) | idClass | inlinestatic |
| GetOrigin(int id=0) const | idPhysics_Actor | virtual |
| GetPushedAngularVelocity(const int id=0) const | idPhysics_Base | virtual |
| GetPushedLinearVelocity(const int id=0) const | idPhysics_Player | virtual |
| GetRestStartTime(void) const | idPhysics_Player | virtual |
| GetStepUp(void) const | idPhysics_Player | |
| GetSuperclass(void) const | idClass | |
| GetTime(void) const | idPhysics_Player | virtual |
| GetType(int num) | idClass | static |
| GetTypeNumBits(void) | idClass | inlinestatic |
| GetWaterLevel(void) const | idPhysics_Player | |
| GetWaterType(void) const | idPhysics_Player | |
| gravityNormal | idPhysics_Base | protected |
| gravityVector | idPhysics_Base | protected |
| groundEntityPtr | idPhysics_Actor | protected |
| groundMaterial | idPhysics_Player | private |
| groundPlane | idPhysics_Player | private |
| groundTrace | idPhysics_Player | private |
| HasGroundContacts(void) const | idPhysics_Base | virtual |
| HasJumped(void) const | idPhysics_Player | |
| HasSteppedUp(void) const | idPhysics_Player | |
| idPhysics_Actor(void) | idPhysics_Actor | |
| idPhysics_Base(void) | idPhysics_Base | |
| idPhysics_Player(void) | idPhysics_Player | |
| Init(void) | idClass | static |
| invMass | idPhysics_Actor | protected |
| IsAtRest(void) const | idPhysics_Player | virtual |
| IsCrouching(void) const | idPhysics_Player | |
| IsGroundClipModel(int entityNum, int id) const | idPhysics_Base | virtual |
| IsGroundEntity(int entityNum) const | idPhysics_Base | virtual |
| IsOutsideWorld(void) const | idPhysics_Base | protected |
| IsPushable(void) const | idPhysics_Actor | virtual |
| IsType(const idTypeInfo &c) const | idClass | |
| ladder | idPhysics_Player | private |
| LadderMove(void) | idPhysics_Player | private |
| ladderNormal | idPhysics_Player | private |
| LinkClip(void) | idPhysics_Actor | virtual |
| ListClasses_f(const idCmdArgs &args) | idClass | static |
| mass | idPhysics_Actor | protected |
| masterDeltaYaw | idPhysics_Actor | protected |
| masterEntity | idPhysics_Actor | protected |
| masterYaw | idPhysics_Actor | protected |
| maxJumpHeight | idPhysics_Player | private |
| maxStepHeight | idPhysics_Player | private |
| MovePlayer(int msec) | idPhysics_Player | private |
| NoclipMove(void) | idPhysics_Player | private |
| OnLadder(void) const | idPhysics_Player | |
| operator delete(void *) | idClass | |
| operator delete(void *, int, int, char *, int) | idClass | |
| operator new(size_t) | idClass | |
| operator new(size_t s, int, int, char *, int) | idClass | |
| PlayerGetOrigin(void) const | idPhysics_Player | |
| playerSpeed | idPhysics_Player | private |
| PostEventMS(const idEventDef *ev, int time) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostEventSec(const idEventDef *ev, float time) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| ProcessEvent(const idEventDef *ev) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
| PutToRest(void) | idPhysics_Base | virtual |
| ReadFromSnapshot(const idBitMsgDelta &msg) | idPhysics_Player | virtual |
| RemoveContactEntity(idEntity *e) | idPhysics_Base | virtual |
| RespondsTo(const idEventDef &ev) const | idClass | |
| Restore(idRestoreGame *savefile) | idPhysics_Player | |
| RestoreState(void) | idPhysics_Player | virtual |
| Rotate(const idRotation &rotation, int id=-1) | idPhysics_Player | virtual |
| Save(idSaveGame *savefile) const | idPhysics_Player | |
| saved | idPhysics_Player | private |
| SaveState(void) | idPhysics_Player | virtual |
| self | idPhysics_Base | protected |
| SetAngularVelocity(const idVec3 &newAngularVelocity, int id=0) | idPhysics_Base | virtual |
| SetAxis(const idMat3 &newAxis, int id=-1) | idPhysics_Player | virtual |
| SetClipBox(const idBounds &bounds, float density) | idPhysics | virtual |
| SetClipMask(int mask, int id=-1) | idPhysics_Base | virtual |
| SetClipModel(idClipModel *model, float density, int id=0, bool freeOld=true) | idPhysics_Actor | virtual |
| SetClipModelAxis(void) | idPhysics_Actor | |
| SetContents(int contents, int id=-1) | idPhysics_Actor | virtual |
| SetDebugLevel(bool set) | idPhysics_Player | |
| SetGravity(const idVec3 &newGravity) | idPhysics_Actor | virtual |
| SetKnockBack(const int knockBackTime) | idPhysics_Player | |
| SetLinearVelocity(const idVec3 &newLinearVelocity, int id=0) | idPhysics_Player | virtual |
| SetMass(float mass, int id=-1) | idPhysics_Actor | virtual |
| SetMaster(idEntity *master, const bool orientated=true) | idPhysics_Player | virtual |
| SetMaxJumpHeight(const float newMaxJumpHeight) | idPhysics_Player | |
| SetMaxStepHeight(const float newMaxStepHeight) | idPhysics_Player | |
| SetMovementType(const pmtype_t type) | idPhysics_Player | |
| SetOrigin(const idVec3 &newOrigin, int id=-1) | idPhysics_Player | virtual |
| SetPlayerInput(const usercmd_t &cmd, const idAngles &newViewAngles) | idPhysics_Player | |
| SetPushed(int deltaTime) | idPhysics_Player | virtual |
| SetSelf(idEntity *e) | idPhysics_Base | virtual |
| SetSpeed(const float newWalkSpeed, const float newCrouchSpeed) | idPhysics_Player | |
| SetWaterLevel(void) | idPhysics_Player | private |
| Shutdown(void) | idClass | static |
| SlideMove(bool gravity, bool stepUp, bool stepDown, bool push) | idPhysics_Player | private |
| SnapTimeToPhysicsFrame(int t) | idPhysics | static |
| Spawn(void) | idClass | |
| SpectatorMove(void) | idPhysics_Player | private |
| Translate(const idVec3 &translation, int id=-1) | idPhysics_Player | virtual |
| UnlinkClip(void) | idPhysics_Actor | virtual |
| UpdateTime(int endTimeMSec) | idPhysics_Player | virtual |
| viewAngles | idPhysics_Player | private |
| viewForward | idPhysics_Player | private |
| viewRight | idPhysics_Player | private |
| walking | idPhysics_Player | private |
| WalkMove(void) | idPhysics_Player | private |
| walkSpeed | idPhysics_Player | private |
| WaterJumpMove(void) | idPhysics_Player | private |
| waterLevel | idPhysics_Player | private |
| WaterMove(void) | idPhysics_Player | private |
| waterType | idPhysics_Player | private |
| WriteToSnapshot(idBitMsgDelta &msg) const | idPhysics_Player | virtual |
| ~idClass() | idClass | virtual |
| ~idPhysics(void) | idPhysics | virtual |
| ~idPhysics_Actor(void) | idPhysics_Actor | |
| ~idPhysics_Base(void) | idPhysics_Base |
1.8.6.