doom3-gpl
Doom 3 GPL source release
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#include <Physics_Actor.h>
Protected Attributes | |
idClipModel * | clipModel |
idMat3 | clipModelAxis |
float | mass |
float | invMass |
idEntity * | masterEntity |
float | masterYaw |
float | masterDeltaYaw |
idEntityPtr< idEntity > | groundEntityPtr |
Protected Attributes inherited from idPhysics_Base | |
idEntity * | self |
int | clipMask |
idVec3 | gravityVector |
idVec3 | gravityNormal |
idList< contactInfo_t > | contacts |
idList< contactEntity_t > | contactEntities |
Additional Inherited Members | |
Static Public Member Functions inherited from idPhysics | |
static int | SnapTimeToPhysicsFrame (int t) |
Static Public Member Functions inherited from idClass | |
static void | Init (void) |
static void | Shutdown (void) |
static idTypeInfo * | GetClass (const char *name) |
static void | DisplayInfo_f (const idCmdArgs &args) |
static void | ListClasses_f (const idCmdArgs &args) |
static idClass * | CreateInstance (const char *name) |
static int | GetNumTypes (void) |
static int | GetTypeNumBits (void) |
static idTypeInfo * | GetType (int num) |
Protected Member Functions inherited from idPhysics_Base | |
void | AddGroundContacts (const idClipModel *clipModel) |
void | AddContactEntitiesForContacts (void) |
void | ActivateContactEntities (void) |
bool | IsOutsideWorld (void) const |
void | DrawVelocity (int id, float linearScale, float angularScale) const |
Definition at line 44 of file Physics_Actor.h.
Definition at line 42 of file Physics_Actor.cpp.
idPhysics_Actor::~idPhysics_Actor | ( | void | ) |
Definition at line 58 of file Physics_Actor.cpp.
idPhysics_Actor::CLASS_PROTOTYPE | ( | idPhysics_Actor | ) |
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virtual |
Implements idPhysics.
Definition at line 323 of file Physics_Actor.cpp.
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virtual |
Implements idPhysics.
Definition at line 306 of file Physics_Actor.cpp.
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virtual |
Implements idPhysics.
Definition at line 289 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 338 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 347 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 374 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 241 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 268 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 232 of file Physics_Actor.cpp.
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virtual |
Implements idPhysics.
Definition at line 176 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 223 of file Physics_Actor.cpp.
Definition at line 131 of file Physics_Actor.cpp.
Definition at line 149 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 205 of file Physics_Actor.cpp.
Definition at line 140 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 185 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 259 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 250 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 365 of file Physics_Actor.cpp.
void idPhysics_Actor::Restore | ( | idRestoreGame * | savefile | ) |
Definition at line 90 of file Physics_Actor.cpp.
void idPhysics_Actor::Save | ( | idSaveGame * | savefile | ) | const |
Definition at line 70 of file Physics_Actor.cpp.
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virtual |
Implements idPhysics.
Definition at line 158 of file Physics_Actor.cpp.
Definition at line 110 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 214 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 277 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 194 of file Physics_Actor.cpp.
Implements idPhysics.
Definition at line 356 of file Physics_Actor.cpp.
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protected |
Definition at line 97 of file Physics_Actor.h.
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protected |
Definition at line 98 of file Physics_Actor.h.
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protected |
Definition at line 110 of file Physics_Actor.h.
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protected |
Definition at line 102 of file Physics_Actor.h.
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protected |
Definition at line 101 of file Physics_Actor.h.
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protected |
Definition at line 107 of file Physics_Actor.h.
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protected |
Definition at line 105 of file Physics_Actor.h.
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protected |
Definition at line 106 of file Physics_Actor.h.