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Doom 3 GPL source release
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SSDLevelStats_t Struct Reference

SSDLevelStats_t Data that is used for each level. More...

#include <GameSSDWindow.h>

Public Attributes

int shotCount
 
int hitCount
 
int destroyedAsteroids
 
int nextAsteroidSpawnTime
 
int killedAstronauts
 
int savedAstronauts
 
int nextAstronautSpawnTime
 
int nextPowerupSpawnTime
 
SSDEntitytargetEnt
 

Detailed Description

SSDLevelStats_t Data that is used for each level.

This data is reset each new level.

Definition at line 444 of file GameSSDWindow.h.

Member Data Documentation

int SSDLevelStats_t::destroyedAsteroids

Definition at line 447 of file GameSSDWindow.h.

int SSDLevelStats_t::hitCount

Definition at line 446 of file GameSSDWindow.h.

int SSDLevelStats_t::killedAstronauts

Definition at line 450 of file GameSSDWindow.h.

int SSDLevelStats_t::nextAsteroidSpawnTime

Definition at line 448 of file GameSSDWindow.h.

int SSDLevelStats_t::nextAstronautSpawnTime

Definition at line 454 of file GameSSDWindow.h.

int SSDLevelStats_t::nextPowerupSpawnTime

Definition at line 457 of file GameSSDWindow.h.

int SSDLevelStats_t::savedAstronauts

Definition at line 451 of file GameSSDWindow.h.

int SSDLevelStats_t::shotCount

Definition at line 445 of file GameSSDWindow.h.

SSDEntity* SSDLevelStats_t::targetEnt

Definition at line 459 of file GameSSDWindow.h.


The documentation for this struct was generated from the following file: