doom3-gpl
Doom 3 GPL source release
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SSDLevelStats_t Data that is used for each level. More...
#include <GameSSDWindow.h>
SSDLevelStats_t Data that is used for each level.
This data is reset each new level.
Definition at line 444 of file GameSSDWindow.h.
int SSDLevelStats_t::destroyedAsteroids |
Definition at line 447 of file GameSSDWindow.h.
int SSDLevelStats_t::hitCount |
Definition at line 446 of file GameSSDWindow.h.
int SSDLevelStats_t::killedAstronauts |
Definition at line 450 of file GameSSDWindow.h.
int SSDLevelStats_t::nextAsteroidSpawnTime |
Definition at line 448 of file GameSSDWindow.h.
int SSDLevelStats_t::nextAstronautSpawnTime |
Definition at line 454 of file GameSSDWindow.h.
int SSDLevelStats_t::nextPowerupSpawnTime |
Definition at line 457 of file GameSSDWindow.h.
int SSDLevelStats_t::savedAstronauts |
Definition at line 451 of file GameSSDWindow.h.
int SSDLevelStats_t::shotCount |
Definition at line 445 of file GameSSDWindow.h.
SSDEntity* SSDLevelStats_t::targetEnt |
Definition at line 459 of file GameSSDWindow.h.