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Doom 3 GPL source release
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Public Attributes | List of all members
gameImport_t Struct Reference

#include <Game.h>

Public Attributes

int version
 
idSys * sys
 
idCommon * common
 
idCmdSystem * cmdSystem
 
idCVarSystem * cvarSystem
 
idFileSystem * fileSystem
 
idNetworkSystem * networkSystem
 
idRenderSystem * renderSystem
 
idSoundSystem * soundSystem
 
idRenderModelManager * renderModelManager
 
idUserInterfaceManager * uiManager
 
idDeclManager * declManager
 
idAASFileManager * AASFileManager
 
idCollisionModelManager * collisionModelManager
 

Detailed Description

Definition at line 325 of file Game.h.

Member Data Documentation

idAASFileManager* gameImport_t::AASFileManager

Definition at line 339 of file Game.h.

idCmdSystem* gameImport_t::cmdSystem

Definition at line 330 of file Game.h.

idCollisionModelManager* gameImport_t::collisionModelManager

Definition at line 340 of file Game.h.

idCommon* gameImport_t::common

Definition at line 329 of file Game.h.

idCVarSystem* gameImport_t::cvarSystem

Definition at line 331 of file Game.h.

idDeclManager* gameImport_t::declManager

Definition at line 338 of file Game.h.

idFileSystem* gameImport_t::fileSystem

Definition at line 332 of file Game.h.

idNetworkSystem* gameImport_t::networkSystem

Definition at line 333 of file Game.h.

idRenderModelManager* gameImport_t::renderModelManager

Definition at line 336 of file Game.h.

idRenderSystem* gameImport_t::renderSystem

Definition at line 334 of file Game.h.

idSoundSystem* gameImport_t::soundSystem

Definition at line 335 of file Game.h.

idSys* gameImport_t::sys

Definition at line 328 of file Game.h.

idUserInterfaceManager* gameImport_t::uiManager

Definition at line 337 of file Game.h.

int gameImport_t::version

Definition at line 327 of file Game.h.


The documentation for this struct was generated from the following file: