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Doom 3 GPL source release
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optimizeGroup_s Struct Reference

#include <dmap.h>

Public Attributes

struct optimizeGroup_snextGroup
 
idBounds bounds
 
bool smoothed
 
int planeNum
 
int areaNum
 
const idMaterialmaterial
 
int numGroupLights
 
mapLight_tgroupLights [MAX_GROUP_LIGHTS]
 
voidmergeGroup
 
textureVectors_t texVec
 
bool surfaceEmited
 
mapTri_ttriList
 
mapTri_tregeneratedTris
 
idVec3 axis [2]
 

Detailed Description

Definition at line 188 of file dmap.h.

Member Data Documentation

int optimizeGroup_s::areaNum

Definition at line 196 of file dmap.h.

idVec3 optimizeGroup_s::axis[2]

Definition at line 209 of file dmap.h.

idBounds optimizeGroup_s::bounds

Definition at line 191 of file dmap.h.

mapLight_t* optimizeGroup_s::groupLights[MAX_GROUP_LIGHTS]

Definition at line 199 of file dmap.h.

const idMaterial* optimizeGroup_s::material

Definition at line 197 of file dmap.h.

void* optimizeGroup_s::mergeGroup

Definition at line 200 of file dmap.h.

struct optimizeGroup_s* optimizeGroup_s::nextGroup

Definition at line 189 of file dmap.h.

int optimizeGroup_s::numGroupLights

Definition at line 198 of file dmap.h.

int optimizeGroup_s::planeNum

Definition at line 195 of file dmap.h.

mapTri_t* optimizeGroup_s::regeneratedTris

Definition at line 208 of file dmap.h.

bool optimizeGroup_s::smoothed

Definition at line 194 of file dmap.h.

bool optimizeGroup_s::surfaceEmited

Definition at line 205 of file dmap.h.

textureVectors_t optimizeGroup_s::texVec

Definition at line 203 of file dmap.h.

mapTri_t* optimizeGroup_s::triList

Definition at line 207 of file dmap.h.


The documentation for this struct was generated from the following file: