doom3-gpl
Doom 3 GPL source release
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Functions | Variables
DialogSound.cpp File Reference
#include "../../idlib/precompiled.h"
#include "../../game/game.h"
#include "../../sys/win32/win_local.h"
#include "../../sys/win32/rc/common_resource.h"
#include "../../sys/win32/rc/SoundEditor_resource.h"
#include "../comafx/DialogName.h"
#include "../../sys/win32/rc/DeclEditor_resource.h"
#include "../decl/DialogDeclEditor.h"
#include "DialogSound.h"
#include "DialogSoundGroup.h"

Go to the source code of this file.

Functions

HTREEITEM FindTreeItem (CTreeCtrl *tree, HTREEITEM root, const char *text, HTREEITEM forceParent)
 
void SoundEditorInit (const idDict *spawnArgs)
 
void SoundEditorRun (void)
 
void SoundEditorShutdown (void)
 

Variables

CDialogSoundg_SoundDialog = NULL
 

Function Documentation

HTREEITEM FindTreeItem ( CTreeCtrl *  tree,
HTREEITEM  root,
const char *  text,
HTREEITEM  forceParent 
)

Definition at line 399 of file DialogTextures.cpp.

void SoundEditorInit ( const idDict spawnArgs)

Definition at line 150 of file DialogSound.cpp.

void SoundEditorRun ( void  )

Definition at line 184 of file DialogSound.cpp.

void SoundEditorShutdown ( void  )

Definition at line 198 of file DialogSound.cpp.

Variable Documentation

CDialogSound* g_SoundDialog = NULL

Definition at line 54 of file DialogSound.cpp.