doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Force.cpp
Go to the documentation of this file.
1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #include "../../idlib/precompiled.h"
30 #pragma hdrstop
31 
32 #include "../Game_local.h"
33 
36 
37 idList<idForce*> idForce::forceList;
38 
39 /*
40 ================
41 idForce::idForce
42 ================
43 */
44 idForce::idForce( void ) {
45  forceList.Append( this );
46 }
47 
48 /*
49 ================
50 idForce::~idForce
51 ================
52 */
54  forceList.Remove( this );
55 }
56 
57 /*
58 ================
59 idForce::DeletePhysics
60 ================
61 */
62 void idForce::DeletePhysics( const idPhysics *phys ) {
63  int i;
64 
65  for ( i = 0; i < forceList.Num(); i++ ) {
66  forceList[i]->RemovePhysics( phys );
67  }
68 }
69 
70 /*
71 ================
72 idForce::ClearForceList
73 ================
74 */
76  forceList.Clear();
77 }
78 
79 /*
80 ================
81 idForce::Evaluate
82 ================
83 */
84 void idForce::Evaluate( int time ) {
85 }
86 
87 /*
88 ================
89 idForce::RemovePhysics
90 ================
91 */
92 void idForce::RemovePhysics( const idPhysics *phys ) {
93 }
Definition: Force.h:45
virtual void Evaluate(int time)
Definition: Force.cpp:84
static void DeletePhysics(const idPhysics *phys)
Definition: Force.cpp:62
int i
Definition: process.py:33
static void ClearForceList(void)
Definition: Force.cpp:75
Definition: Class.h:174
virtual void RemovePhysics(const idPhysics *phys)
Definition: Force.cpp:92
#define END_CLASS
Definition: Class.h:54
virtual ~idForce(void)
Definition: Force.cpp:53
int Num(void) const
Definition: List.h:265
static idList< idForce * > forceList
Definition: Force.h:63
#define CLASS_DECLARATION(nameofsuperclass, nameofclass)
Definition: Class.h:110
Definition: List.h:84
bool Remove(const type &obj)
Definition: List.h:878
void Clear(void)
Definition: List.h:184