29 #include "../../idlib/precompiled.h"
32 #include "../Game_local.h"
45 forceList.Append(
this );
virtual void Evaluate(int time)
static void DeletePhysics(const idPhysics *phys)
static void ClearForceList(void)
virtual void RemovePhysics(const idPhysics *phys)
static idList< idForce * > forceList
#define CLASS_DECLARATION(nameofsuperclass, nameofclass)
bool Remove(const type &obj)