doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Force.h
Go to the documentation of this file.
1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __FORCE_H__
30 #define __FORCE_H__
31 
32 /*
33 ===============================================================================
34 
35  Force base class
36 
37  A force object applies a force to a physics object.
38 
39 ===============================================================================
40 */
41 
42 class idEntity;
43 class idPhysics;
44 
45 class idForce : public idClass {
46 
47 public:
49 
50  idForce( void );
51  virtual ~idForce( void );
52  static void DeletePhysics( const idPhysics *phys );
53  static void ClearForceList( void );
54 
55 public: // common force interface
56  // evalulate the force up to the given time
57  virtual void Evaluate( int time );
58  // removes any pointers to the physics object
59  virtual void RemovePhysics( const idPhysics *phys );
60 
61 private:
62 
64 };
65 
66 #endif /* !__FORCE_H__ */
Definition: Force.h:45
virtual void Evaluate(int time)
Definition: Force.cpp:84
static void DeletePhysics(const idPhysics *phys)
Definition: Force.cpp:62
static void ClearForceList(void)
Definition: Force.cpp:75
Definition: Class.h:174
virtual void RemovePhysics(const idPhysics *phys)
Definition: Force.cpp:92
idForce(void)
Definition: Force.cpp:44
CLASS_PROTOTYPE(idForce)
virtual ~idForce(void)
Definition: Force.cpp:53
static idList< idForce * > forceList
Definition: Force.h:63