doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
ListGUILocal.h
Go to the documentation of this file.
1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __LISTGUILOCAL_H__
30 #define __LISTGUILOCAL_H__
31 
32 /*
33 ===============================================================================
34 
35  feed data to a listDef
36  each item has an id and a display string
37 
38 ===============================================================================
39 */
40 
41 class idListGUILocal : protected idList<idStr>, public idListGUI {
42 public:
44 
45  // idListGUI interface
46  void Config( idUserInterface *pGUI, const char *name ) { m_pGUI = pGUI; m_name = name; }
47  void Add( int id, const idStr& s );
48  // use the element count as index for the ids
49  void Push( const idStr& s );
50  bool Del( int id );
51  void Clear( void );
52  int Num( void ) { return idList<idStr>::Num(); }
53  int GetSelection( char *s, int size, int sel = 0 ) const; // returns the id, not the list index (or -1)
54  void SetSelection( int sel );
55  int GetNumSelections();
56  bool IsConfigured( void ) const;
57  void SetStateChanges( bool enable );
58  void Shutdown( void );
59 
60 private:
63  int m_water;
66 
67  void StateChanged();
68 };
69 
70 #endif /* !__LISTGUILOCAL_H__ */
void Push(const idStr &s)
Definition: ListGUI.cpp:120
bool IsConfigured(void) const
Definition: ListGUI.cpp:161
GLdouble s
Definition: glext.h:2935
void Shutdown(void)
Definition: ListGUI.cpp:180
#define NULL
Definition: Lib.h:88
void SetSelection(int sel)
Definition: ListGUI.cpp:94
void Add(int id, const idStr &s)
Definition: ListGUI.cpp:104
bool Del(int id)
Definition: ListGUI.cpp:131
void Config(idUserInterface *pGUI, const char *name)
Definition: ListGUILocal.h:46
int Num(void)
Definition: ListGUILocal.h:52
idUserInterface * m_pGUI
Definition: ListGUILocal.h:61
idList< int > m_ids
Definition: ListGUILocal.h:64
int GetSelection(char *s, int size, int sel=0) const
Definition: ListGUI.cpp:70
int Num(void) const
Definition: List.h:265
const GLcharARB * name
Definition: glext.h:3629
GLsizeiptr size
Definition: glext.h:3112
int GetNumSelections()
Definition: ListGUI.cpp:61
Definition: Str.h:116
void SetStateChanges(bool enable)
Definition: ListGUI.cpp:170
Definition: List.h:84
void Clear(void)
Definition: ListGUI.cpp:147
void StateChanged()
Definition: ListGUI.cpp:39