doom3-gpl
Doom 3 GPL source release
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Go to the source code of this file.
Classes | |
struct | idItemInfo |
struct | idObjectiveInfo |
struct | idLevelTriggerInfo |
class | idInventory |
struct | loggedAccel_t |
struct | aasLocation_t |
class | idPlayer |
Enumerations | |
enum | { BERSERK = 0, INVISIBILITY, MEGAHEALTH, ADRENALINE, MAX_POWERUPS } |
enum | { SPEED = 0, PROJECTILE_DAMAGE, MELEE_DAMAGE, MELEE_DISTANCE } |
enum | { INFLUENCE_NONE = 0, INFLUENCE_LEVEL1, INFLUENCE_LEVEL2, INFLUENCE_LEVEL3 } |
Variables | |
const idEventDef | EV_Player_GetButtons |
const idEventDef | EV_Player_GetMove |
const idEventDef | EV_Player_GetViewAngles |
const idEventDef | EV_Player_EnableWeapon |
const idEventDef | EV_Player_DisableWeapon |
const idEventDef | EV_Player_ExitTeleporter |
const idEventDef | EV_Player_SelectWeapon |
const idEventDef | EV_SpectatorTouch |
const float | THIRD_PERSON_FOCUS_DISTANCE = 512.0f |
const int | LAND_DEFLECT_TIME = 150 |
const int | LAND_RETURN_TIME = 300 |
const int | FOCUS_TIME = 300 |
const int | FOCUS_GUI_TIME = 500 |
const int | MAX_WEAPONS = 16 |
const int | DEAD_HEARTRATE = 0 |
const int | LOWHEALTH_HEARTRATE_ADJ = 20 |
const int | DYING_HEARTRATE = 30 |
const int | BASE_HEARTRATE = 70 |
const int | ZEROSTAMINA_HEARTRATE = 115 |
const int | MAX_HEARTRATE = 130 |
const int | ZERO_VOLUME = -40 |
const int | DMG_VOLUME = 5 |
const int | DEATH_VOLUME = 15 |
const int | SAVING_THROW_TIME = 5000 |
const int | ASYNC_PLAYER_INV_AMMO_BITS = idMath::BitsForInteger( 999 ) |
const int | ASYNC_PLAYER_INV_CLIP_BITS = -7 |
anonymous enum |
anonymous enum |
anonymous enum |
const int ASYNC_PLAYER_INV_AMMO_BITS = idMath::BitsForInteger( 999 ) |
const idEventDef EV_Player_DisableWeapon |
const idEventDef EV_Player_EnableWeapon |
const idEventDef EV_Player_ExitTeleporter |
const idEventDef EV_Player_GetButtons |
const idEventDef EV_Player_GetMove |
const idEventDef EV_Player_GetViewAngles |
const idEventDef EV_Player_SelectWeapon |
const idEventDef EV_SpectatorTouch |