doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
PlayerIcon.h
Go to the documentation of this file.
1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __PLAYERICON_H__
30 #define __PLAYERICON_H__
31 
32 typedef enum {
35 #ifdef CTF
36  ICON_TEAM_RED,
37  ICON_TEAM_BLUE,
38 #endif
41 
42 class idPlayerIcon {
43 public:
44 
45 public:
46  idPlayerIcon();
47  ~idPlayerIcon();
48 
49  void Draw( idPlayer *player, jointHandle_t joint );
50  void Draw( idPlayer *player, const idVec3 &origin );
51 
52 public:
56 
57 public:
58  void FreeIcon( void );
59  bool CreateIcon( idPlayer* player, playerIconType_t type, const char *mtr, const idVec3 &origin, const idMat3 &axis );
60  bool CreateIcon( idPlayer* player, playerIconType_t type, const idVec3 &origin, const idMat3 &axis );
61  void UpdateIcon( idPlayer* player, const idVec3 &origin, const idMat3 &axis );
62 
63 };
64 
65 
66 #endif /* !_PLAYERICON_H_ */
67 
jointHandle_t
Definition: Model.h:156
int qhandle_t
Definition: Lib.h:81
Definition: Vector.h:316
GLuint GLuint GLsizei GLenum type
Definition: glext.h:2845
void UpdateIcon(idPlayer *player, const idVec3 &origin, const idMat3 &axis)
Definition: PlayerIcon.cpp:191
playerIconType_t
Definition: PlayerIcon.h:32
playerIconType_t iconType
Definition: PlayerIcon.h:53
bool CreateIcon(idPlayer *player, playerIconType_t type, const char *mtr, const idVec3 &origin, const idMat3 &axis)
Definition: PlayerIcon.cpp:151
void FreeIcon(void)
Definition: PlayerIcon.cpp:127
renderEntity_t renderEnt
Definition: PlayerIcon.h:54
qhandle_t iconHandle
Definition: PlayerIcon.h:55
Definition: Matrix.h:333
void Draw(idPlayer *player, jointHandle_t joint)
Definition: PlayerIcon.cpp:68