29 #include "../idlib/precompiled.h"
idRenderWorldLocal * world
const idMaterial * lightShader
idRenderModel * dynamicModel
struct doublePortal_s * foggedPortals
struct viewEntity_s * viewEntity
virtual void FreeRenderEntity()
virtual void UpdateRenderLight(const renderLight_t *re, bool forceUpdate=false)
areaReference_t * entityRefs
idBounds bounds_zero(vec3_zero, vec3_zero)
virtual void UpdateRenderEntity(const renderEntity_t *re, bool forceUpdate=false)
shadowFrustum_t shadowFrustums[6]
idInteraction * lastInteraction
virtual void GetRenderEntity(renderEntity_t *re)
virtual void GetRenderLight(renderLight_t *re)
int dynamicModelFrameCount
idRenderModelDecal * decals
idRenderWorldLocal * world
areaReference_t * references
idInteraction * firstInteraction
idRenderModel * cachedDynamicModel
srfTriangles_t * frustumTris
virtual void ProjectOverlay(const idPlane localTextureAxis[2], const idMaterial *material)
virtual void ForceUpdate()
idInteraction * lastInteraction
idRenderModelOverlay * overlay
idWinding * frustumWindings[6]
idInteraction * firstInteraction
virtual void ForceUpdate()
virtual void FreeRenderLight()
virtual void RemoveDecals()
struct viewLight_s * viewLight