29 #ifndef __GAME_TRIGGER_H__
30 #define __GAME_TRIGGER_H__
57 virtual void Enable(
void );
168 virtual void Enable(
void );
276 virtual void Think(
void );
281 virtual void Enable(
void );
304 idTrigger_Flag(
void );
void Event_Trigger(idEntity *activator)
void Save(idSaveGame *savefile) const
idTrigger_EntityName(void)
void Event_Trigger(idEntity *activator)
void Event_Trigger(idEntity *activator)
void Event_Touch(idEntity *other, trace_t *trace)
void Event_Touch(idEntity *other, trace_t *trace)
void Restore(idRestoreGame *savefile)
void Save(idSaveGame *savefile) const
void Restore(idRestoreGame *savefile)
static void DrawDebugInfo(void)
void CallScript(void) const
virtual void Disable(void)
void Event_Touch(idEntity *other, trace_t *trace)
void Event_TriggerAction(idEntity *activator)
void TriggerAction(idEntity *activator)
CLASS_PROTOTYPE(idTrigger)
void Event_Use(idEntity *activator)
CLASS_PROTOTYPE(idTrigger_Timer)
CLASS_PROTOTYPE(idTrigger_Touch)
void Event_Toggle(idEntity *activator)
void Save(idSaveGame *savefile) const
CLASS_PROTOTYPE(idTrigger_Fade)
void Restore(idRestoreGame *savefile)
void Event_Trigger(idEntity *activator)
virtual void Enable(void)
void Save(idSaveGame *savefile) const
void Save(idSaveGame *savefile) const
void Save(idSaveGame *savefile) const
virtual void Enable(void)
bool CheckFacing(idEntity *activator)
const function_t * scriptFunction
CLASS_PROTOTYPE(idTrigger_Multi)
void TriggerAction(idEntity *activator)
CLASS_PROTOTYPE(idTrigger_EntityName)
void Restore(idRestoreGame *savefile)
const function_t * GetScriptFunction(void) const
CLASS_PROTOTYPE(idTrigger_Count)
CLASS_PROTOTYPE(idTrigger_Hurt)
void Restore(idRestoreGame *savefile)
void Event_TriggerAction(idEntity *activator)
const idEventDef EV_Enable
void Event_Trigger(idEntity *activator)
virtual void Disable(void)
void Restore(idRestoreGame *savefile)
virtual void Enable(void)
void Restore(idRestoreGame *savefile)
void Event_TriggerAction(idEntity *activator)
void Save(idSaveGame *savefile)
virtual void Disable(void)
const idEventDef EV_Disable