doom3-gpl
Doom 3 GPL source release
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#include <GameBustOutWindow.h>
Public Member Functions | |
BOBrick () | |
BOBrick (BOEntity *_ent, float _x, float _y, float _width, float _height) | |
~BOBrick () | |
virtual void | WriteToSaveGame (idFile *savefile) |
virtual void | ReadFromSaveGame (idFile *savefile, idGameBustOutWindow *game) |
void | SetColor (idVec4 bcolor) |
collideDir_t | checkCollision (idVec2 pos, idVec2 vel) |
Public Attributes | |
float | x |
float | y |
float | width |
float | height |
powerupType_t | powerup |
bool | isBroken |
BOEntity * | ent |
Definition at line 83 of file GameBustOutWindow.h.
BOBrick::BOBrick | ( | void | ) |
Definition at line 201 of file GameBustOutWindow.cpp.
Definition at line 208 of file GameBustOutWindow.cpp.
BOBrick::~BOBrick | ( | void | ) |
Definition at line 226 of file GameBustOutWindow.cpp.
collideDir_t BOBrick::checkCollision | ( | idVec2 | pos, |
idVec2 | vel | ||
) |
Definition at line 280 of file GameBustOutWindow.cpp.
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virtual |
Definition at line 252 of file GameBustOutWindow.cpp.
Definition at line 271 of file GameBustOutWindow.cpp.
Definition at line 234 of file GameBustOutWindow.cpp.
BOEntity* BOBrick::ent |
Definition at line 93 of file GameBustOutWindow.h.
float BOBrick::height |
Definition at line 88 of file GameBustOutWindow.h.
bool BOBrick::isBroken |
Definition at line 91 of file GameBustOutWindow.h.
powerupType_t BOBrick::powerup |
Definition at line 89 of file GameBustOutWindow.h.
float BOBrick::width |
Definition at line 87 of file GameBustOutWindow.h.
float BOBrick::x |
Definition at line 85 of file GameBustOutWindow.h.
float BOBrick::y |
Definition at line 86 of file GameBustOutWindow.h.