doom3-gpl
Doom 3 GPL source release
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#include <GameBearShootWindow.h>
Public Member Functions | |
BSEntity (idGameBearShootWindow *_game) | |
virtual | ~BSEntity () |
virtual void | WriteToSaveGame (idFile *savefile) |
virtual void | ReadFromSaveGame (idFile *savefile, idGameBearShootWindow *_game) |
void | SetMaterial (const char *name) |
void | SetSize (float _width, float _height) |
void | SetVisible (bool isVisible) |
virtual void | Update (float timeslice) |
virtual void | Draw (idDeviceContext *dc) |
Public Attributes | |
const idMaterial * | material |
idStr | materialName |
float | width |
float | height |
bool | visible |
idVec4 | entColor |
idVec2 | position |
float | rotation |
float | rotationSpeed |
idVec2 | velocity |
bool | fadeIn |
bool | fadeOut |
idGameBearShootWindow * | game |
Definition at line 33 of file GameBearShootWindow.h.
BSEntity::BSEntity | ( | idGameBearShootWindow * | _game | ) |
Definition at line 53 of file GameBearShootWindow.cpp.
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virtual |
Definition at line 70 of file GameBearShootWindow.cpp.
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virtual |
Definition at line 190 of file GameBearShootWindow.cpp.
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virtual |
Definition at line 101 of file GameBearShootWindow.cpp.
Definition at line 126 of file GameBearShootWindow.cpp.
Definition at line 137 of file GameBearShootWindow.cpp.
Definition at line 147 of file GameBearShootWindow.cpp.
Definition at line 156 of file GameBearShootWindow.cpp.
Definition at line 78 of file GameBearShootWindow.cpp.
idVec4 BSEntity::entColor |
Definition at line 40 of file GameBearShootWindow.h.
bool BSEntity::fadeIn |
Definition at line 46 of file GameBearShootWindow.h.
bool BSEntity::fadeOut |
Definition at line 47 of file GameBearShootWindow.h.
idGameBearShootWindow* BSEntity::game |
Definition at line 49 of file GameBearShootWindow.h.
float BSEntity::height |
Definition at line 37 of file GameBearShootWindow.h.
const idMaterial* BSEntity::material |
Definition at line 35 of file GameBearShootWindow.h.
idStr BSEntity::materialName |
Definition at line 36 of file GameBearShootWindow.h.
idVec2 BSEntity::position |
Definition at line 41 of file GameBearShootWindow.h.
float BSEntity::rotation |
Definition at line 42 of file GameBearShootWindow.h.
float BSEntity::rotationSpeed |
Definition at line 43 of file GameBearShootWindow.h.
idVec2 BSEntity::velocity |
Definition at line 44 of file GameBearShootWindow.h.
bool BSEntity::visible |
Definition at line 38 of file GameBearShootWindow.h.
float BSEntity::width |
Definition at line 37 of file GameBearShootWindow.h.