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idGameBearShootWindow Class Reference

#include <GameBearShootWindow.h>

Inheritance diagram for idGameBearShootWindow:
idWindow

Public Member Functions

 idGameBearShootWindow (idUserInterfaceLocal *gui)
 
 idGameBearShootWindow (idDeviceContext *d, idUserInterfaceLocal *gui)
 
 ~idGameBearShootWindow ()
 
virtual void WriteToSaveGame (idFile *savefile)
 
virtual void ReadFromSaveGame (idFile *savefile)
 
virtual const char * HandleEvent (const sysEvent_t *event, bool *updateVisuals)
 
virtual void PostParse ()
 
virtual void Draw (int time, float x, float y)
 
virtual const char * Activate (bool activate)
 
virtual idWinVarGetWinVarByName (const char *_name, bool winLookup=false, drawWin_t **owner=NULL)
 
- Public Member Functions inherited from idWindow
 idWindow (idUserInterfaceLocal *gui)
 
 idWindow (idDeviceContext *d, idUserInterfaceLocal *gui)
 
virtual ~idWindow ()
 
void SetDC (idDeviceContext *d)
 
idDeviceContextGetDC (void)
 
idWindowSetFocus (idWindow *w, bool scripts=true)
 
idWindowSetCapture (idWindow *w)
 
void SetParent (idWindow *w)
 
void SetFlag (unsigned int f)
 
void ClearFlag (unsigned int f)
 
unsigned GetFlags ()
 
void Move (float x, float y)
 
void BringToTop (idWindow *w)
 
void Adjust (float xd, float yd)
 
void SetAdjustMode (idWindow *child)
 
void Size (float x, float y, float w, float h)
 
void SetupFromState ()
 
void SetupBackground ()
 
drawWin_tFindChildByName (const char *name)
 
idSimpleWindowFindSimpleWinByName (const char *_name)
 
idWindowGetParent ()
 
idUserInterfaceLocalGetGui ()
 
bool Contains (float x, float y)
 
size_t Size ()
 
virtual size_t Allocated ()
 
idStrGetStrPtrByName (const char *_name)
 
int GetWinVarOffset (idWinVar *wv, drawWin_t *dw)
 
float GetMaxCharHeight ()
 
float GetMaxCharWidth ()
 
void SetFont ()
 
void SetInitialState (const char *_name)
 
void AddChild (idWindow *win)
 
void DebugDraw (int time, float x, float y)
 
void CalcClientRect (float xofs, float yofs)
 
void CommonInit ()
 
void CleanUp ()
 
void DrawBorderAndCaption (const idRectangle &drawRect)
 
void DrawCaption (int time, float x, float y)
 
void SetupTransforms (float x, float y)
 
bool Contains (const idRectangle &sr, float x, float y)
 
const char * GetName ()
 
virtual bool Parse (idParser *src, bool rebuild=true)
 
void CalcRects (float x, float y)
 
virtual void Redraw (float x, float y)
 
virtual void ArchiveToDictionary (idDict *dict, bool useNames=true)
 
virtual void InitFromDictionary (idDict *dict, bool byName=true)
 
virtual void Activate (bool activate, idStr &act)
 
virtual void Trigger ()
 
virtual void GainFocus ()
 
virtual void LoseFocus ()
 
virtual void GainCapture ()
 
virtual void LoseCapture ()
 
virtual void Sized ()
 
virtual void Moved ()
 
virtual void MouseExit ()
 
virtual void MouseEnter ()
 
virtual void DrawBackground (const idRectangle &drawRect)
 
virtual const char * RouteMouseCoords (float xd, float yd)
 
virtual void SetBuddy (idWindow *buddy)
 
virtual void HandleBuddyUpdate (idWindow *buddy)
 
virtual void StateChanged (bool redraw)
 
virtual void ReadFromDemoFile (class idDemoFile *f, bool rebuild=true)
 
virtual void WriteToDemoFile (class idDemoFile *f)
 
void WriteSaveGameString (const char *string, idFile *savefile)
 
void WriteSaveGameTransition (idTransitionData &trans, idFile *savefile)
 
void ReadSaveGameString (idStr &string, idFile *savefile)
 
void ReadSaveGameTransition (idTransitionData &trans, idFile *savefile)
 
void FixupTransitions ()
 
virtual void HasAction ()
 
virtual void HasScripts ()
 
void FixupParms ()
 
void GetScriptString (const char *name, idStr &out)
 
void SetScriptParams ()
 
bool HasOps ()
 
float EvalRegs (int test=-1, bool force=false)
 
void StartTransition ()
 
void AddTransition (idWinVar *dest, idVec4 from, idVec4 to, int time, float accelTime, float decelTime)
 
void ResetTime (int time)
 
void ResetCinematics ()
 
int NumTransitions ()
 
bool ParseScript (idParser *src, idGuiScriptList &list, int *timeParm=NULL, bool allowIf=false)
 
bool RunScript (int n)
 
bool RunScriptList (idGuiScriptList *src)
 
void SetRegs (const char *key, const char *val)
 
int ParseExpression (idParser *src, idWinVar *var=NULL, int component=0)
 
int ExpressionConstant (float f)
 
idRegisterListRegList ()
 
void AddCommand (const char *cmd)
 
void AddUpdateVar (idWinVar *var)
 
bool Interactive ()
 
bool ContainsStateVars ()
 
void SetChildWinVarVal (const char *name, const char *var, const char *val)
 
idWindowGetFocusedChild ()
 
idWindowGetCaptureChild ()
 
const char * GetComment ()
 
void SetComment (const char *p)
 
virtual void RunNamedEvent (const char *eventName)
 
void AddDefinedVar (idWinVar *var)
 
idWindowFindChildByPoint (float x, float y, idWindow *below=NULL)
 
int GetChildIndex (idWindow *window)
 
int GetChildCount (void)
 
idWindowGetChild (int index)
 
void RemoveChild (idWindow *win)
 
bool InsertChild (idWindow *win, idWindow *before)
 
void ScreenToClient (idRectangle *rect)
 
void ClientToScreen (idRectangle *rect)
 
bool UpdateFromDictionary (idDict &dict)
 

Private Member Functions

void CommonInit ()
 
void ResetGameState ()
 
void UpdateBear ()
 
void UpdateHelicopter ()
 
void UpdateTurret ()
 
void UpdateButtons ()
 
void UpdateGame ()
 
void UpdateScore ()
 
virtual bool ParseInternalVar (const char *name, idParser *src)
 

Private Attributes

idWinBool gamerunning
 
idWinBool onFire
 
idWinBool onContinue
 
idWinBool onNewGame
 
float timeSlice
 
float timeRemaining
 
bool gameOver
 
int currentLevel
 
int goalsHit
 
bool updateScore
 
bool bearHitTarget
 
float bearScale
 
bool bearIsShrinking
 
int bearShrinkStartTime
 
float turretAngle
 
float turretForce
 
float windForce
 
int windUpdateTime
 
idList< BSEntity * > entities
 
BSEntityturret
 
BSEntitybear
 
BSEntityhelicopter
 
BSEntitygoal
 
BSEntitywind
 
BSEntitygunblast
 

Additional Inherited Members

- Public Types inherited from idWindow
enum  {
  ON_MOUSEENTER = 0, ON_MOUSEEXIT, ON_ACTION, ON_ACTIVATE,
  ON_DEACTIVATE, ON_ESC, ON_FRAME, ON_TRIGGER,
  ON_ACTIONRELEASE, ON_ENTER, ON_ENTERRELEASE, SCRIPT_COUNT
}
 
enum  {
  ADJUST_MOVE = 0, ADJUST_TOP, ADJUST_RIGHT, ADJUST_BOTTOM,
  ADJUST_LEFT, ADJUST_TOPLEFT, ADJUST_BOTTOMRIGHT, ADJUST_TOPRIGHT,
  ADJUST_BOTTOMLEFT
}
 
- Public Attributes inherited from idWindow
idStr cmd
 
- Static Public Attributes inherited from idWindow
static const char * ScriptNames [SCRIPT_COUNT]
 
static const idRegEntry RegisterVars []
 
static const int NumRegisterVars = sizeof(RegisterVars) / sizeof(idRegEntry)
 
- Protected Member Functions inherited from idWindow
idWindowFindChildByPoint (float x, float y, idWindow **below)
 
void SetDefaults (void)
 
bool IsSimple ()
 
void UpdateWinVars ()
 
void DisableRegister (const char *_name)
 
void Transition ()
 
void Time ()
 
bool RunTimeEvents (int time)
 
void Dump ()
 
int ExpressionTemporary ()
 
wexpOp_tExpressionOp ()
 
int EmitOp (int a, int b, wexpOpType_t opType, wexpOp_t **opp=NULL)
 
int ParseEmitOp (idParser *src, int a, wexpOpType_t opType, int priority, wexpOp_t **opp=NULL)
 
int ParseTerm (idParser *src, idWinVar *var=NULL, int component=0)
 
int ParseExpressionPriority (idParser *src, int priority, idWinVar *var=NULL, int component=0)
 
void EvaluateRegisters (float *registers)
 
void SaveExpressionParseState ()
 
void RestoreExpressionParseState ()
 
void ParseBracedExpression (idParser *src)
 
bool ParseScriptEntry (const char *name, idParser *src)
 
bool ParseRegEntry (const char *name, idParser *src)
 
void ParseString (idParser *src, idStr &out)
 
void ParseVec4 (idParser *src, idVec4 &out)
 
void ConvertRegEntry (const char *name, idParser *src, idStr &out, int tabs)
 
- Protected Attributes inherited from idWindow
float actualX
 
float actualY
 
int childID
 
unsigned int flags
 
int lastTimeRun
 
idRectangle drawRect
 
idRectangle clientRect
 
idVec2 origin
 
int timeLine
 
float xOffset
 
float yOffset
 
float forceAspectWidth
 
float forceAspectHeight
 
float matScalex
 
float matScaley
 
float borderSize
 
float textAlignx
 
float textAligny
 
idStr name
 
idStr comment
 
idVec2 shear
 
signed char textShadow
 
unsigned char fontNum
 
unsigned char cursor
 
signed char textAlign
 
idWinBool noTime
 
idWinBool visible
 
idWinBool noEvents
 
idWinRectangle rect
 
idWinVec4 backColor
 
idWinVec4 matColor
 
idWinVec4 foreColor
 
idWinVec4 hoverColor
 
idWinVec4 borderColor
 
idWinFloat textScale
 
idWinFloat rotate
 
idWinStr text
 
idWinBackground backGroundName
 
idList< idWinVar * > definedVars
 
idList< idWinVar * > updateVars
 
idRectangle textRect
 
const idMaterialbackground
 
idWindowparent
 
idList< idWindow * > children
 
idList< drawWin_tdrawWindows
 
idWindowfocusedChild
 
idWindowcaptureChild
 
idWindowoverChild
 
bool hover
 
idDeviceContextdc
 
idUserInterfaceLocalgui
 
idGuiScriptListscripts [SCRIPT_COUNT]
 
boolsaveTemps
 
idList< idTimeLineEvent * > timeLineEvents
 
idList< idTransitionDatatransitions
 
idList< wexpOp_tops
 
idList< floatexpressionRegisters
 
idList< wexpOp_t > * saveOps
 
idList< rvNamedEvent * > namedEvents
 
idList< float > * saveRegs
 
idRegisterList regList
 
idWinBool hideCursor
 
- Static Protected Attributes inherited from idWindow
static idCVar gui_debug
 
static idCVar gui_edit
 
static bool registerIsTemporary [MAX_EXPRESSION_REGISTERS]
 

Detailed Description

Definition at line 69 of file GameBearShootWindow.h.

Constructor & Destructor Documentation

idGameBearShootWindow::idGameBearShootWindow ( idUserInterfaceLocal gui)

Definition at line 207 of file GameBearShootWindow.cpp.

idGameBearShootWindow::idGameBearShootWindow ( idDeviceContext d,
idUserInterfaceLocal gui 
)

Definition at line 201 of file GameBearShootWindow.cpp.

idGameBearShootWindow::~idGameBearShootWindow ( )

Definition at line 212 of file GameBearShootWindow.cpp.

Member Function Documentation

const char * idGameBearShootWindow::Activate ( bool  activate)
virtual

Definition at line 544 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::CommonInit ( )
private

Definition at line 365 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::Draw ( int  time,
float  x,
float  y 
)
virtual

Reimplemented from idWindow.

Definition at line 528 of file GameBearShootWindow.cpp.

idWinVar * idGameBearShootWindow::GetWinVarByName ( const char *  _name,
bool  winLookup = false,
drawWin_t **  owner = NULL 
)
virtual

Reimplemented from idWindow.

Definition at line 494 of file GameBearShootWindow.cpp.

const char * idGameBearShootWindow::HandleEvent ( const sysEvent_t event,
bool updateVisuals 
)
virtual

Reimplemented from idWindow.

Definition at line 442 of file GameBearShootWindow.cpp.

bool idGameBearShootWindow::ParseInternalVar ( const char *  name,
idParser src 
)
privatevirtual

Reimplemented from idWindow.

Definition at line 468 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::PostParse ( )
virtual

Reimplemented from idWindow.

Definition at line 519 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::ReadFromSaveGame ( idFile savefile)
virtual

Reimplemented from idWindow.

Definition at line 275 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::ResetGameState ( )
private

Definition at line 336 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::UpdateBear ( )
private

Definition at line 581 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::UpdateButtons ( )
private

Definition at line 737 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::UpdateGame ( )
private

Definition at line 803 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::UpdateHelicopter ( )
private

Definition at line 704 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::UpdateScore ( )
private

Definition at line 778 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::UpdateTurret ( )
private

Definition at line 553 of file GameBearShootWindow.cpp.

void idGameBearShootWindow::WriteToSaveGame ( idFile savefile)
virtual

Reimplemented from idWindow.

Definition at line 221 of file GameBearShootWindow.cpp.

Member Data Documentation

BSEntity* idGameBearShootWindow::bear
private

Definition at line 126 of file GameBearShootWindow.h.

bool idGameBearShootWindow::bearHitTarget
private

Definition at line 111 of file GameBearShootWindow.h.

bool idGameBearShootWindow::bearIsShrinking
private

Definition at line 114 of file GameBearShootWindow.h.

float idGameBearShootWindow::bearScale
private

Definition at line 113 of file GameBearShootWindow.h.

int idGameBearShootWindow::bearShrinkStartTime
private

Definition at line 115 of file GameBearShootWindow.h.

int idGameBearShootWindow::currentLevel
private

Definition at line 108 of file GameBearShootWindow.h.

idList<BSEntity*> idGameBearShootWindow::entities
private

Definition at line 123 of file GameBearShootWindow.h.

bool idGameBearShootWindow::gameOver
private

Definition at line 106 of file GameBearShootWindow.h.

idWinBool idGameBearShootWindow::gamerunning
private

Definition at line 99 of file GameBearShootWindow.h.

BSEntity* idGameBearShootWindow::goal
private

Definition at line 128 of file GameBearShootWindow.h.

int idGameBearShootWindow::goalsHit
private

Definition at line 109 of file GameBearShootWindow.h.

BSEntity* idGameBearShootWindow::gunblast
private

Definition at line 130 of file GameBearShootWindow.h.

BSEntity* idGameBearShootWindow::helicopter
private

Definition at line 127 of file GameBearShootWindow.h.

idWinBool idGameBearShootWindow::onContinue
private

Definition at line 101 of file GameBearShootWindow.h.

idWinBool idGameBearShootWindow::onFire
private

Definition at line 100 of file GameBearShootWindow.h.

idWinBool idGameBearShootWindow::onNewGame
private

Definition at line 102 of file GameBearShootWindow.h.

float idGameBearShootWindow::timeRemaining
private

Definition at line 105 of file GameBearShootWindow.h.

float idGameBearShootWindow::timeSlice
private

Definition at line 104 of file GameBearShootWindow.h.

BSEntity* idGameBearShootWindow::turret
private

Definition at line 125 of file GameBearShootWindow.h.

float idGameBearShootWindow::turretAngle
private

Definition at line 117 of file GameBearShootWindow.h.

float idGameBearShootWindow::turretForce
private

Definition at line 118 of file GameBearShootWindow.h.

bool idGameBearShootWindow::updateScore
private

Definition at line 110 of file GameBearShootWindow.h.

BSEntity* idGameBearShootWindow::wind
private

Definition at line 129 of file GameBearShootWindow.h.

float idGameBearShootWindow::windForce
private

Definition at line 120 of file GameBearShootWindow.h.

int idGameBearShootWindow::windUpdateTime
private

Definition at line 121 of file GameBearShootWindow.h.


The documentation for this class was generated from the following files: