doom3-gpl
Doom 3 GPL source release
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#include <Game_local.h>
Public Member Functions | |
idEntityPtr () | |
void | Save (idSaveGame *savefile) const |
void | Restore (idRestoreGame *savefile) |
idEntityPtr< type > & | operator= (type *ent) |
int | GetSpawnId (void) const |
bool | SetSpawnId (int id) |
bool | UpdateSpawnId (void) |
bool | IsValid (void) const |
type * | GetEntity (void) const |
int | GetEntityNum (void) const |
Private Attributes | |
int | spawnId |
Definition at line 220 of file Game_local.h.
ID_INLINE idEntityPtr< type >::idEntityPtr | ( | ) |
Definition at line 651 of file Game_local.h.
ID_INLINE type * idEntityPtr< type >::GetEntity | ( | void | ) | const |
Definition at line 695 of file Game_local.h.
ID_INLINE int idEntityPtr< type >::GetEntityNum | ( | void | ) | const |
Definition at line 704 of file Game_local.h.
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inline |
Definition at line 231 of file Game_local.h.
ID_INLINE bool idEntityPtr< type >::IsValid | ( | void | ) | const |
Definition at line 690 of file Game_local.h.
ID_INLINE idEntityPtr< type > & idEntityPtr< type >::operator= | ( | type * | ent | ) |
Definition at line 666 of file Game_local.h.
ID_INLINE void idEntityPtr< type >::Restore | ( | idRestoreGame * | savefile | ) |
Definition at line 661 of file Game_local.h.
ID_INLINE void idEntityPtr< type >::Save | ( | idSaveGame * | savefile | ) | const |
Definition at line 656 of file Game_local.h.
ID_INLINE bool idEntityPtr< type >::SetSpawnId | ( | int | id | ) |
Definition at line 676 of file Game_local.h.
bool idEntityPtr< type >::UpdateSpawnId | ( | void | ) |
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private |
Definition at line 240 of file Game_local.h.