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| idSphere (void) |
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| idSphere (const idVec3 &point) |
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| idSphere (const idVec3 &point, const float r) |
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float | operator[] (const int index) const |
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float & | operator[] (const int index) |
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idSphere | operator+ (const idVec3 &t) const |
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idSphere & | operator+= (const idVec3 &t) |
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idSphere | operator+ (const idSphere &s) const |
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idSphere & | operator+= (const idSphere &s) |
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bool | Compare (const idSphere &a) const |
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bool | Compare (const idSphere &a, const float epsilon) const |
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bool | operator== (const idSphere &a) const |
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bool | operator!= (const idSphere &a) const |
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void | Clear (void) |
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void | Zero (void) |
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void | SetOrigin (const idVec3 &o) |
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void | SetRadius (const float r) |
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const idVec3 & | GetOrigin (void) const |
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float | GetRadius (void) const |
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bool | IsCleared (void) const |
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bool | AddPoint (const idVec3 &p) |
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bool | AddSphere (const idSphere &s) |
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idSphere | Expand (const float d) const |
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idSphere & | ExpandSelf (const float d) |
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idSphere | Translate (const idVec3 &translation) const |
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idSphere & | TranslateSelf (const idVec3 &translation) |
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float | PlaneDistance (const idPlane &plane) const |
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int | PlaneSide (const idPlane &plane, const float epsilon=ON_EPSILON) const |
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bool | ContainsPoint (const idVec3 &p) const |
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bool | IntersectsSphere (const idSphere &s) const |
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bool | LineIntersection (const idVec3 &start, const idVec3 &end) const |
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bool | RayIntersection (const idVec3 &start, const idVec3 &dir, float &scale1, float &scale2) const |
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void | FromPoints (const idVec3 *points, const int numPoints) |
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void | FromPointTranslation (const idVec3 &point, const idVec3 &translation) |
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void | FromSphereTranslation (const idSphere &sphere, const idVec3 &start, const idVec3 &translation) |
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void | FromPointRotation (const idVec3 &point, const idRotation &rotation) |
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void | FromSphereRotation (const idSphere &sphere, const idVec3 &start, const idRotation &rotation) |
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void | AxisProjection (const idVec3 &dir, float &min, float &max) const |
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Definition at line 40 of file Sphere.h.