doom3-gpl
Doom 3 GPL source release
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#include <Winvar.h>
Public Member Functions | |
idWinStr () | |
~idWinStr () | |
virtual void | Init (const char *_name, idWindow *win) |
int | operator== (const idStr &other) const |
int | operator== (const char *other) const |
idStr & | operator= (const idStr &other) |
idWinStr & | operator= (const idWinStr &other) |
operator const char * () const | |
operator const idStr & () const | |
int | LengthWithoutColors () |
int | Length () |
void | RemoveColors () |
virtual const char * | c_str () const |
virtual void | Set (const char *val) |
virtual void | Update () |
virtual size_t | Size () |
virtual void | WriteToSaveGame (idFile *savefile) |
virtual void | ReadFromSaveGame (idFile *savefile) |
virtual float | x (void) const |
Public Member Functions inherited from idWinVar | |
idWinVar () | |
virtual | ~idWinVar () |
void | SetGuiInfo (idDict *gd, const char *_name) |
const char * | GetName () const |
void | SetName (const char *_name) |
idWinVar & | operator= (const idWinVar &other) |
idDict * | GetDict () const |
bool | NeedsUpdate () |
void | SetEval (bool b) |
bool | GetEval () |
Protected Attributes | |
idStr | data |
Protected Attributes inherited from idWinVar | |
idDict * | guiDict |
char * | name |
bool | eval |
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inlinevirtual |
Reimplemented from idWinVar.
Reimplemented in idWinBackground.