doom3-gpl
Doom 3 GPL source release
|
#include "../idlib/precompiled.h"
#include "Maya5.0/maya.h"
#include "exporter.h"
#include "maya_main.h"
Go to the source code of this file.
Macros | |
#define | DEFAULT_ANIM_EPSILON 0.125f |
#define | DEFAULT_QUAT_EPSILON ( 1.0f / 8192.0f ) |
#define | SLOP_VERTEX 0.01f |
#define | SLOP_TEXCOORD 0.001f |
#define | MAX_PRINT_MSG 4096 |
Functions | |
void | MayaError (const char *fmt,...) |
bool | OSPathToRelativePath (const char *osPath, idStr &qpath, const char *game) |
idMat3 | ConvertFromIdSpace (const idMat3 &idmat) |
idVec3 | ConvertFromIdSpace (const idVec3 &idpos) |
idMat3 | ConvertToIdSpace (const idMat3 &mat) |
idVec3 | ConvertToIdSpace (const idVec3 &pos) |
idVec3 | idVec (const MFloatPoint &point) |
idVec3 | idVec (const MMatrix &matrix) |
idMat3 | idMat (const MMatrix &matrix) |
MFnDagNode * | GetParent (MFnDagNode *joint) |
void | Maya_Shutdown (void) |
const char * | Maya_ConvertModel (const char *ospath, const char *commandline) |
bool | dllEntry (int version, idCommon *common, idSys *sys) |
Variables | |
idStr | errorMessage |
bool | initialized = false |
const char * | componentNames [6] = { "Tx", "Ty", "Tz", "Qx", "Qy", "Qz" } |
idSys * | sys = NULL |
idCommon * | common = NULL |
idCVarSystem * | cvarSystem = NULL |
const exporterDLLEntry_t | ValidateEntry = &dllEntry |
const exporterInterface_t | ValidateConvert = &Maya_ConvertModel |
const exporterShutdown_t | ValidateShutdown = &Maya_Shutdown |
#define DEFAULT_ANIM_EPSILON 0.125f |
Definition at line 40 of file maya_main.cpp.
#define DEFAULT_QUAT_EPSILON ( 1.0f / 8192.0f ) |
Definition at line 41 of file maya_main.cpp.
#define MAX_PRINT_MSG 4096 |
Definition at line 75 of file maya_main.cpp.
#define SLOP_TEXCOORD 0.001f |
Definition at line 44 of file maya_main.cpp.
#define SLOP_VERTEX 0.01f |
Definition at line 43 of file maya_main.cpp.
Definition at line 238 of file maya_main.cpp.
Definition at line 261 of file maya_main.cpp.
Definition at line 276 of file maya_main.cpp.
Definition at line 299 of file maya_main.cpp.
Definition at line 3109 of file maya_main.cpp.
MFnDagNode* GetParent | ( | MFnDagNode * | joint | ) |
Definition at line 350 of file maya_main.cpp.
Definition at line 332 of file maya_main.cpp.
Definition at line 314 of file maya_main.cpp.
Definition at line 323 of file maya_main.cpp.
Definition at line 3086 of file maya_main.cpp.
Definition at line 3071 of file maya_main.cpp.
Definition at line 59 of file maya_main.cpp.
Definition at line 192 of file maya_main.cpp.
Definition at line 49 of file maya_main.cpp.
const char* componentNames[6] = { "Tx", "Ty", "Tz", "Qx", "Qy", "Qz" } |
Definition at line 46 of file maya_main.cpp.
idCVarSystem* cvarSystem = NULL |
Definition at line 50 of file maya_main.cpp.
idStr errorMessage |
Definition at line 37 of file maya_main.cpp.
bool initialized = false |
Definition at line 38 of file maya_main.cpp.
Definition at line 48 of file maya_main.cpp.
const exporterInterface_t ValidateConvert = &Maya_ConvertModel |
Definition at line 3148 of file maya_main.cpp.
const exporterDLLEntry_t ValidateEntry = &dllEntry |
Definition at line 3147 of file maya_main.cpp.
const exporterShutdown_t ValidateShutdown = &Maya_Shutdown |
Definition at line 3149 of file maya_main.cpp.