28 #include "../../idlib/precompiled.h"
31 #include "../Game_local.h"
86 vec1 = pos + axis[ 2 ] * value1 - axis[ 1 ] * ( i - 1 ) + axis[ 0 ] *
samples.
Num();
87 vec2 = pos + axis[ 2 ] * value2 - axis[ 1 ] * i + axis[ 0 ] *
samples.
Num();
virtual const idVec3 & GetOrigin(int id=0) const =0
idPlayer * GetLocalPlayer() const
GLsizei const GLfloat * value
void SetNum(int newnum, bool resize=true)
GLenum GLenum GLenum GLenum GLenum scale
void Draw(const idVec4 &color, float scale) const
void SetNumSamples(int num)
idPhysics * GetPhysics(void) const
virtual void DebugLine(const idVec4 &color, const idVec3 &start, const idVec3 &end, const int lifetime=0, const bool depthTest=false)=0
void AddValue(float value)
idRenderWorld * gameRenderWorld
size_t MemoryUsed(void) const