29 #ifndef __FORCE_DRAG_H__
30 #define __FORCE_DRAG_H__
const idVec3 & GetDragPosition(void) const
virtual void RemovePhysics(const idPhysics *phys)
void SetDragPosition(const idVec3 &pos)
void SetPhysics(idPhysics *physics, int id, const idVec3 &p)
CLASS_PROTOTYPE(idForce_Drag)
virtual void Evaluate(int time)
virtual ~idForce_Drag(void)
const idVec3 GetDraggedPosition(void) const