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Force_Drag.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __FORCE_DRAG_H__
30 #define __FORCE_DRAG_H__
31 
32 /*
33 ===============================================================================
34 
35  Drag force
36 
37 ===============================================================================
38 */
39 
40 class idForce_Drag : public idForce {
41 
42 public:
44 
45  idForce_Drag( void );
46  virtual ~idForce_Drag( void );
47  // initialize the drag force
48  void Init( float damping );
49  // set physics object being dragged
50  void SetPhysics( idPhysics *physics, int id, const idVec3 &p );
51  // set position to drag towards
52  void SetDragPosition( const idVec3 &pos );
53  // get the position dragged towards
54  const idVec3 & GetDragPosition( void ) const;
55  // get the position on the dragged physics object
56  const idVec3 GetDraggedPosition( void ) const;
57 
58 public: // common force interface
59  virtual void Evaluate( int time );
60  virtual void RemovePhysics( const idPhysics *phys );
61 
62 private:
63 
64  // properties
65  float damping;
66 
67  // positioning
68  idPhysics * physics; // physics object
69  int id; // clip model id of physics object
70  idVec3 p; // position on clip model
71  idVec3 dragPosition; // drag towards this position
72 };
73 
74 #endif /* !__FORCE_DRAG_H__ */
float damping
Definition: Force_Drag.h:65
idPhysics * physics
Definition: Force_Drag.h:68
Definition: Force.h:45
idVec3 p
Definition: Force_Drag.h:70
const idVec3 & GetDragPosition(void) const
Definition: Force_Drag.cpp:95
Definition: Vector.h:316
idForce_Drag(void)
Definition: Force_Drag.cpp:42
virtual void RemovePhysics(const idPhysics *phys)
Definition: Force_Drag.cpp:151
void SetDragPosition(const idVec3 &pos)
Definition: Force_Drag.cpp:86
void SetPhysics(idPhysics *physics, int id, const idVec3 &p)
Definition: Force_Drag.cpp:75
CLASS_PROTOTYPE(idForce_Drag)
virtual void Evaluate(int time)
Definition: Force_Drag.cpp:113
virtual ~idForce_Drag(void)
Definition: Force_Drag.cpp:56
idVec3 dragPosition
Definition: Force_Drag.h:71
const idVec3 GetDraggedPosition(void) const
Definition: Force_Drag.cpp:104
static void Init(void)
Definition: Class.cpp:377
GLfloat GLfloat p
Definition: glext.h:4674