doom3-gpl
Doom 3 GPL source release
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Go to the source code of this file.
Macros | |
#define | MAX_CLIP_PLANES 5 |
Functions | |
void | idPhysics_Player_SavePState (idSaveGame *savefile, const playerPState_t &state) |
void | idPhysics_Player_RestorePState (idRestoreGame *savefile, playerPState_t &state) |
#define MAX_CLIP_PLANES 5 |
Definition at line 166 of file Physics_Player.cpp.
void idPhysics_Player_RestorePState | ( | idRestoreGame * | savefile, |
playerPState_t & | state | ||
) |
Definition at line 1546 of file Physics_Player.cpp.
void idPhysics_Player_SavePState | ( | idSaveGame * | savefile, |
const playerPState_t & | state | ||
) |
Definition at line 1530 of file Physics_Player.cpp.
int c_pmove = 0 |
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const int PLAYER_VELOCITY_EXPONENT_BITS = idMath::BitsForInteger( idMath::BitsForFloat( PLAYER_VELOCITY_MAX ) ) + 1 |
Definition at line 1989 of file Physics_Player.cpp.
const int PLAYER_VELOCITY_MANTISSA_BITS = PLAYER_VELOCITY_TOTAL_BITS - 1 - PLAYER_VELOCITY_EXPONENT_BITS |
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const int PMF_ALL_TIMES = (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK) |
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