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PropTreeItemEditButton.h
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1 #ifndef __PROP_TREE_ITEM_EDIT_BUTTON_H__
2 #define __PROP_TREE_ITEM_EDIT_BUTTON_H__
3 
4 
5 #if _MSC_VER > 1000
6 #pragma once
7 #endif // _MSC_VER > 1000
8 // PropTreeItemEdit.h : header file
9 //
10 // Copyright (C) 1998-2001 Scott Ramsay
11 // sramsay@gonavi.com
12 // http://www.gonavi.com
13 //
14 // This material is provided "as is", with absolutely no warranty expressed
15 // or implied. Any use is at your own risk.
16 //
17 // Permission to use or copy this software for any purpose is hereby granted
18 // without fee, provided the above notices are retained on all copies.
19 // Permission to modify the code and to distribute modified code is granted,
20 // provided the above notices are retained, and a notice that the code was
21 // modified is included with the above copyright notice.
22 //
23 // If you use this code, drop me an email. I'd like to know if you find the code
24 // useful.
25 
26 #include "PropTreeItem.h"
27 //#include "PropTreeItemEdit.h"
28 
30 // CPropTreeItemEditButton window
31 
33 {
34  // Construction
35 public:
37  virtual ~CPropTreeItemEditButton();
38 
39  // Attributes
40 public:
41  // The non-attribute area needs drawing
42  virtual LONG DrawItem(CDC* pDC, const RECT& rc, LONG x, LONG y);
43 
44  // The attribute area needs drawing
45  virtual void DrawAttribute(CDC* pDC, const RECT& rc);
46 
47  // Retrieve the item's attribute value
48  virtual LPARAM GetItemValue();
49 
50  // Set the item's attribute value
51  virtual void SetItemValue(LPARAM lParam);
52 
53  // Called when attribute area has changed size
54  virtual void OnMove();
55 
56  // Called when the item needs to refresh its data
57  virtual void OnRefresh();
58 
59  // Called when the item needs to commit its changes
60  virtual void OnCommit();
61 
62  // Called to activate the item
63  virtual void OnActivate(int activateType, CPoint point);
64 
65 
67  {
70  ValueFormatFloatPointer
71  };
72 
73  // Set to specifify format of SetItemValue/GetItemValue
74  void SetValueFormat(ValueFormat nFormat);
75 
76  // Set to TRUE for to use a password edit control
77  void SetAsPassword(BOOL bPassword);
78 
79  // Overrideable - Returns TRUE if the point is on the button
80  virtual BOOL HitButton(const POINT& pt);
81 
82  void SetButtonText( LPCSTR text );
83 
84 protected:
85  CString m_sEdit;
86  float m_fValue;
87 
90 
91 
92  CString buttonText;
93  CRect buttonRect;
94  CRect hitTestRect;
95  bool mouseDown;
96 
97 
98  // Operations
99 public:
100 
101  // Overrides
102  // ClassWizard generated virtual function overrides
103  //{{AFX_VIRTUAL(CPropTreeItemEditButton)
104  //}}AFX_VIRTUAL
105 
106  // Implementation
107 public:
108 
109  // Generated message map functions
110 protected:
111  //{{AFX_MSG(CPropTreeItemEditButton)
112  afx_msg UINT OnGetDlgCode();
113  afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
114  afx_msg void OnKillfocus();
115  //}}AFX_MSG
116 
117  DECLARE_MESSAGE_MAP()
118 };
119 
121 
122 //{{AFX_INSERT_LOCATION}}
123 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
124 
125 #endif // __PROP_TREE_ITEM_EDIT_BUTTON_H__
virtual BOOL HitButton(const POINT &pt)
Definition: PropTreeItem.h:58
virtual void OnRefresh()
virtual void OnCommit()
virtual void DrawAttribute(CDC *pDC, const RECT &rc)
CONST PIXELFORMATDESCRIPTOR UINT
Definition: win_qgl.cpp:47
virtual LONG DrawItem(CDC *pDC, const RECT &rc, LONG x, LONG y)
GLenum GLint GLint y
Definition: glext.h:2849
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
#define PROPTREE_API
Definition: PropTree.h:53
GLenum GLint x
Definition: glext.h:2849
#define BOOL
Definition: mprintf.c:71
virtual LPARAM GetItemValue()
void SetValueFormat(ValueFormat nFormat)
virtual void SetItemValue(LPARAM lParam)
afx_msg void OnKillfocus()
long LONG
afx_msg UINT OnGetDlgCode()
void SetAsPassword(BOOL bPassword)
virtual void OnMove()
virtual void OnActivate(int activateType, CPoint point)